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confetti.js
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let canvas = document.getElementById('confetti');
canvas.width = 1920;
canvas.height = 1100;
let ctx = canvas.getContext('2d');
let pieces = [];
let numberOfPieces = 100;
let lastUpdateTime = Date.now();
function randomColor () {
let colors = ['#f00', '#0f0', '#00f', '#0ff', '#f0f', '#ff0'];
return colors[Math.floor(Math.random() * colors.length)];
}
function update () {
let now = Date.now(),
dt = now - lastUpdateTime;
for (let i = pieces.length - 1; i >= 0; i--) {
let p = pieces[i];
if (p.y > canvas.height) {
pieces.splice(i, 1);
continue;
}
p.y += p.gravity * dt;
p.rotation += p.rotationSpeed * dt;
}
while (pieces.length < numberOfPieces) {
pieces.push(new Piece(Math.random() * canvas.width, -20));
}
lastUpdateTime = now;
setTimeout(update, 1);
}
function draw () {
ctx.clearRect(0, 0, canvas.width, canvas.height);
pieces.forEach(function (p) {
ctx.save();
ctx.fillStyle = p.color;
ctx.translate(p.x + p.size / 2, p.y + p.size / 2);
ctx.rotate(p.rotation);
ctx.fillRect(-p.size / 2, -p.size / 2, p.size, p.size);
ctx.restore();
});
requestAnimationFrame(draw);
}
function Piece (x, y) {
this.x = x;
this.y = y;
this.size = (Math.random() * 0.5 + 0.75) * 15;
this.gravity = (Math.random() * 0.5 + 0.75) * 0.1;
this.rotation = (Math.PI * 2) * Math.random();
this.rotationSpeed = (Math.PI * 2) * (Math.random() - 0.5) * 0.001;
this.color = randomColor();
}
while (pieces.length < numberOfPieces) {
pieces.push(new Piece(Math.random() * canvas.width, Math.random() * canvas.height));
}
update();
draw();