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Cyclops doesn't approach close enough #4034

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pengvado opened this issue Aug 5, 2020 · 2 comments
Closed

Cyclops doesn't approach close enough #4034

pengvado opened this issue Aug 5, 2020 · 2 comments

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@pengvado
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pengvado commented Aug 5, 2020

Cyclops is content to use only one of its weapons. If the enemy is on higher ground, so cannon range is reduced, then Cyclops will move just barely to within slow-beam range and not move a few elmo closer to deploy the cannon; if the enemy is on lower ground, then Cyclops will use only the cannon and not move close enough to deploy the slow-beam. This is clearly tactically sub-optimal.

(Of course, if you manually move to within both weapons' range, then it will use both. But an attack order or attack-move isn't manual enough; only a move order is.)

This behavior also affects all of the other units that have multiple weapons of different ranges, but Cyclops is the only unambiguously problematic case that I noticed; the others you might actually want to behave this way.

@pengvado
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pengvado commented Aug 5, 2020

Oops, duplicate of #3338

@sprunk
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sprunk commented Aug 5, 2020

Duplicate of #3338

@sprunk sprunk marked this as a duplicate of #3338 Aug 5, 2020
@sprunk sprunk closed this as completed Aug 5, 2020
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