You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Cyclops is content to use only one of its weapons. If the enemy is on higher ground, so cannon range is reduced, then Cyclops will move just barely to within slow-beam range and not move a few elmo closer to deploy the cannon; if the enemy is on lower ground, then Cyclops will use only the cannon and not move close enough to deploy the slow-beam. This is clearly tactically sub-optimal.
(Of course, if you manually move to within both weapons' range, then it will use both. But an attack order or attack-move isn't manual enough; only a move order is.)
This behavior also affects all of the other units that have multiple weapons of different ranges, but Cyclops is the only unambiguously problematic case that I noticed; the others you might actually want to behave this way.
The text was updated successfully, but these errors were encountered:
Cyclops is content to use only one of its weapons. If the enemy is on higher ground, so cannon range is reduced, then Cyclops will move just barely to within slow-beam range and not move a few elmo closer to deploy the cannon; if the enemy is on lower ground, then Cyclops will use only the cannon and not move close enough to deploy the slow-beam. This is clearly tactically sub-optimal.
(Of course, if you manually move to within both weapons' range, then it will use both. But an attack order or attack-move isn't manual enough; only a move order is.)
This behavior also affects all of the other units that have multiple weapons of different ranges, but Cyclops is the only unambiguously problematic case that I noticed; the others you might actually want to behave this way.
The text was updated successfully, but these errors were encountered: