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Mutator mission error crosspost #3459
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Does the cmdID table entry |
Yes. |
I didn't detect any issue when testing mission 1 of the campaign. I guess more commands are unlocked than is intended. |
Calling The proper fix is to rebuild the missions with the set wanted max speed index removed from gadget. If campaign mission 1 works, perhaps only the three specialized tutorials are affected, I expect I'll be able to republish those tomorrow. |
Tutorials manually fixed/uploaded. I don't have time to do an in-Chobby playtest till tomorrow, but I expect the issue is fixed now. |
I ran zkmenu:test and the first tutorial fatally crashed. |
Where are things uploaded to? Are they magically updated on the fly? Do they require a steam rebuild? |
http://zero-k.info/Missions (each mission has its own database entry)
Wrapper is supposed to download them if they are not present. However, I just deleted my local copies of the mission .sdzs and it failed to redownload them (or to regenerate missions.json, when that is deleted).
(note it also also appends the wrong version number to the filename)
No idea At this point, it may be easier to just include the triple tutorials in the Chobby archive (the same way mission 1 is) and modify Chobby to load them from there. |
note that this might make ZK steam unreleasable. |
Is this link working fro you @Histidine91 http://zero-k.info/Missions/File/226 |
Missions work now, would steam build work? |
@Licho1 Link worked at the time the issue with Chobby not downloading missions was occurring, and it works now |
This is odd link was always working for me. |
Yes steam should work |
Steam doesn't work, or at least the test site doesn't work. I don't trust it to make a stable site steam deploy while test doesn't work. |
Different error now. ZeroK-RTS/CrashReports#20663
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This is the same error. It is a gadget crashing because it cannot find command locker. The missions are not updated for steam. |
Because nobody looks at missions repository. ZeroK-RTS/Zero-K-Missions#12
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