#eznoise Pattern
#eznoisepattern[palette][noisePreset][<scale>][<seed>]
Alias: #eznp
Uses a noise preset values to return palette blocks.
Which also has the following in-built presets:
#ridged[palette][<scale>][<seed>]
#smoothcells[palette][<scale>][<seed>]
#voronoiedge[palette][<scale>][<seed>]
#palette Pattern
#palette[palette]
Takes the given palette and returns a list of palette blocks. Can be used as a random block pattern.
e.g. //set #palette[##ice]
is the same as //set [blue_ice,packed_ice,ice]
#selection Pattern
#selection[selection][<offset>]
Shorthand: #sel[selection][<offset>]
Sets blocks using the blocks currently in world at the location of the saved selection.
Acts as if the selection were tiled/stacked.
Optional <offset>
variable to offset the pattern by a given vector.
#vectorgradient Pattern
#vectorgradientpattern[palette][vector][distance][<noisePreset>][<noiseScale>][<noiseSeed>]
Alias: #vgradientp
Sets palette blocks along a vector with a given distance length with the block chosen based on distance plus a blending factor. Can also use noise presets.