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surface.md

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Surface

All sub-commands are under //ezsurface (//ezsu)
e.g //ezsurface rockify

//ezsurface ...

fuzzify

Fuzzify Surface

//ezsu fuzzify <radius> [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]

Uses white noise to make the surface appear more fuzzy.

  • Radius: A float value determining the maximum distance from the surface that modifications can occur.
  • Smooth Radius (Default: 0): Specifies the radius for smoothing operations.
  • Smooth Iterations (Default: 0): Determines how many times the smoothing operation is applied.
  • -c: Restricts modifications to only carve into the terrain.
  • -e: Limits the operation to only expand out from the terrain.
  • -m: Applies a mask to only modify surfaces that match the specified criteria.
    This option can significantly slow down the process due to the added complexity of matching surfaces.
  • -t: Tries to retain the topology of the region.

rockify

Rockify Surface

//ezsu rockify <radius> [size] [oct] [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]

Uses Perlin noise to make a surface rocky.

  • Radius: A float value determining the maximum distance from the surface that modifications can occur.
  • Noise Size (Default: 10): Controls the scale of the noise used.
  • Noise Octaves (Default: 1): Sets the number of layers of noise applied.
  • Smooth Radius (Default: 1): Specifies the radius for smoothing operations.
  • Smooth Iterations (Default: 4): Determines how many times the smoothing operation is applied.
  • -c: Restricts modifications to only carve into the terrain.
  • -e: Limits the operation to only expand out from the terrain.
  • -m: Applies a mask to only modify surfaces that match the specified criteria.
    This option can significantly slow down the process due to the added complexity of matching surfaces.
  • -t: Tries to retain the topology of the region.

voronoify

Voronoify Surface

//ezsu voronoify <radius> [cell_size] [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]

Uses Voronoi noise to deform a surface.

  • Radius: A float value determining the maximum distance from the surface that modifications can occur.
  • Cell Size (Default: 12): Determines the average size of each cell in the Voronoi pattern, affecting the scale of the texture.
  • Smooth Radius (Default: 0): Specifies the radius for smoothing operations.
  • Smooth Iterations (Default: 0): Determines how many times the smoothing operation is applied.
  • -c: Restricts modifications to only carve into the terrain.
  • -e: Limits the operation to only expand out from the terrain.
  • -m: Applies a mask to only modify surfaces that match the specified criteria.
    This option can significantly slow down the process due to the added complexity of matching surfaces.
  • -t: Tries to retain the topology of the region.

noisify

Noiseify Surface

//ezsu noisify <radius> <noise> [scale] [smooth_radius] [smooth_iterations] [-c] [-e] [-m] [-t]

Uses a noise preset to deform a surface.

  • Radius: A float value determining the maximum distance from the surface that modifications can occur.
  • Noise: Specifies the noise to use for the modification.
  • Scale (Default: 1): Adjusts the scale of the noise.
  • Smooth Radius (Default: 1): Specifies the radius for smoothing operations.
  • Smooth Iterations (Default: 4): Determines how many times the smoothing operation is applied.
  • -c: Restricts modifications to only carve into the terrain.
  • -e: Limits the operation to only expand out from the terrain.
  • -m: Applies a mask to only modify surfaces that match the specified criteria.
    This option can significantly slow down the process due to the added complexity of matching surfaces.
  • -t: Tries to retain the topology of the region.