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Is your feature request related to a problem? Please describe.
To dynamically vary the difficulty, we could have zombie stats change periodically such as having increased movement speed, detection distance, and damage.
Describe the solution you'd like
A script could be added that on every third moon (or on random days), zombie stats are increased and a red post-processing filter is applied.
Additional context
Customization of these stats will require pruning through Zombies and Demons's source code. Additionally, the post-process filter should be designed correctly to handle Join-In-Progress players.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
To dynamically vary the difficulty, we could have zombie stats change periodically such as having increased movement speed, detection distance, and damage.
Describe the solution you'd like
A script could be added that on every third moon (or on random days), zombie stats are increased and a red post-processing filter is applied.
Additional context
Customization of these stats will require pruning through Zombies and Demons's source code. Additionally, the post-process filter should be designed correctly to handle Join-In-Progress players.
The text was updated successfully, but these errors were encountered: