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SettingsForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace GH3MLGUI
{
public partial class SettingsForm : Form
{
public SettingsForm()
{
InitializeComponent();
}
private void SettingsForm_Load(object sender, EventArgs e)
{
modLogComboBox.SelectedIndex = modLogComboBox.Items.IndexOf("Info");
windowStyleComboBox.SelectedIndex = windowStyleComboBox.Items.IndexOf("Windowed");
}
private void applyButton_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private void cancelButton_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void openGH3ConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
{
allowQScriptCheckBox.Enabled = false;
modLogComboBox.Enabled = false;
allowQScriptCheckBox.Checked = false;
modLogComboBox.SelectedIndex = modLogComboBox.Items.IndexOf("Info");
}
/// <summary>
/// Do you want a Console window to open with GH3?
/// </summary>
public bool OpenGH3Console
{
get => openGH3ConsoleCheckBox.Checked;
set => openGH3ConsoleCheckBox.Checked = value;
}
/// <summary>
/// Do you want to allow Q Script files to print to the console?
/// </summary>
public bool AllowQScriptPrintf
{
get => allowQScriptCheckBox.Checked;
set => allowQScriptCheckBox.Checked = value;
}
/// <summary>
/// The log level that mods will use
/// </summary>
public LogTypes ModLogType
{
get => (LogTypes)modLogComboBox.SelectedIndex;
set => modLogComboBox.SelectedIndex = (int)value;
}
/// <summary>
/// The window style that will be used
/// </summary>
public WindowStyles WindowStyle
{
get => (WindowStyles)windowStyleComboBox.SelectedIndex;
set => windowStyleComboBox.SelectedIndex = (int)value;
}
}
}