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ui.json
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{
"AbandonRunButton": {
"TEXT": [
"Abandon Run"
]
},
"AbstractCard": {
"TEXT": [
"Locked",
"Unknown"
]
},
"AbstractChest": {
"TEXT": [
"Proceed"
]
},
"AbstractCreature": {
"TEXT": [
"Dead",
"Blocked",
"Max HP +",
"Stunned!",
"Interrupted!",
"Relics"
]
},
"AbstractDungeon": {
"TEXT": [
"Proceed",
"Blights:"
]
},
"AbstractMonster": {
"TEXT": [
"Aggressive",
"This enemy intends to NL #yAttack for #b",
" damage #b",
" times.",
"This enemy intends to NL #yAttack for #b",
" damage.",
"Aggressive",
"This enemy intends to use a #yBuff and #yAttack for #b",
" times.",
"This enemy intends to use a #yBuff and #yAttack for #b",
"Strategic",
"This enemy intends to inflict a #yNegative #yEffect on you and #yAttack for #b",
"This enemy intends to #yBlock and #yAttack for #b",
"Defensive",
"Cowardly",
"Magical",
"Sleeping",
"Stunned",
"Unknown",
"This enemy intends to use a #yBuff.",
"This enemy intends to inflict a #yNegative #yEffect on you.",
"This enemy intends to inflict a powerful #yNegative #yEffect on you.",
"This enemy intends to #yBlock on its turn.",
"This enemy intends to #yBlock and inflict a #yNegative #yEffect on you.",
"This enemy intends to #yBlock and use a #yBuff.",
"This enemy intends to #yEscape.",
"This enemy intends to use mysterious #yMagic on its turn.",
"This enemy is asleep.",
"This enemy is #yStunned on its turn.",
"This enemy's intentions are #yUnknown (not attacking).",
"Blocked"
]
},
"AbstractPlayer": {
"TEXT": [
"Blocked",
"the Ironclad",
"the Silent",
"the Defect"
]
},
"AbstractPotion": {
"TEXT": [
"I can't carry NL any more Potions."
]
},
"AbstractRoom": {
"TEXT": [
"Mugged...",
"Fled..."
]
},
"AnyCardFromDeckToHandAction": {
"TEXT": [
"Choose a Card to Add to Your Hand",
"Choose Cards to Add to Your Hand"
]
},
"ApplyPowerAction": {
"TEXT": [
"Negated",
"Immune",
"Nullified",
"\n Down"
]
},
"ArmamentsAction": {
"TEXT": [
"Upgrade"
]
},
"AscensionModeDescriptions": {
"TEXT": [
"Elites spawn more often.",
"Normal enemies are deadlier.",
"Elites are deadlier.",
"Bosses are deadlier.",
"Heal less after Boss battles.",
"Start each run damaged.",
"Normal enemies are tougher.",
"Elites are tougher.",
"Bosses are tougher.",
"Start each run cursed.",
"Fewer Potion Slots.",
"Upgraded cards appear less often.",
"Poor bosses.",
"Lower Max HP.",
"(Max Level) Unfavorable Events."
]
},
"AscensionTextEffect": {
"TEXT": [
"Ascension Mode Level ",
" Unlocked!"
]
},
"AscensionUnlockEffect": {
"TEXT": [
"Ascension Unlocked!"
]
},
"AttackFromDeckToHandAction": {
"TEXT": [
"Choose an Attack to Add to Your Hand"
]
},
"BattleStartEffect": {
"TEXT": [
"Battle Start",
"Player Turn",
"Enemy Turn",
" turn"
]
},
"BossChest": {
"TEXT": [
"Proceed"
]
},
"BossRelicSelectScreen": {
"TEXT": [
"Confirm",
"Confirm Your Selection",
"Choose a Relic",
"Skip",
"VOTE NOW: ",
"s left.",
"Choose a Blight"
]
},
"CacheAction": {
"TEXT": [
"Choose a Card to Put on Top of Your Draw Pile.",
"Choose Cards to Put on Top of Your Draw Pile."
]
},
"CampfireSleepEffect": {
"TEXT": [
"Dreaming?"
]
},
"CampfireSmithEffect": {
"TEXT": [
"Select a Card to Upgrade"
]
},
"CampfireTokeEffect": {
"TEXT": [
"Select a Card to Remove."
]
},
"CampfireUI": {
"TEXT": [
"What to do?",
"Hmm...",
"What shall I do?",
"Time for a break",
"So many options...",
"I should rest",
"So tired..."
]
},
"Cancel Button": {
"TEXT": [
"Delete Save"
]
},
"CardLibSortHeader": {
"TEXT": [
"Rarity",
"Type",
"A-Z",
"Cost",
"Jump To:"
]
},
"CardLibraryScreen": {
"TEXT": [
"Return",
"Red",
"Green",
"Blue",
"Colorless",
"Curses",
"Statuses",
"View Upgrade"
]
},
"CardRewardScreen": {
"TEXT": [
"Skip",
"Choose a Card",
"+2 Max HP",
"VOTE NOW: ",
"s left.",
"View Upgrade"
]
},
"CharacterOption": {
"TEXT": [
"Locked",
"This character is unlocked by completing a single run.",
"This character is still unavailable in Early Access.",
"This character is unlocked by completing a run with the Silent.",
"HP: ",
"Gold: ",
" Unlocks Remaining",
"Unknown",
"???",
" To Next Unlock"
]
},
"CharacterSelectScreen": {
"TEXT": [
"Choose Your Character",
"Embark",
"The Ironclad",
"The Silent",
"The Defect",
"Back",
"Ascension",
"Level ",
"Ascension Mode",
"Runs get harder as you win... (Winstreaks are unaffected)",
"Seed ",
"Random Seed",
"The starting seed is used to determine what randomly appears in the run.",
"Set Seed"
]
},
"ChooseOneScreen": {
"TEXT": [
"Choose One"
]
},
"CombatRewardScreen": {
"TEXT": [
"Proceed",
"Skip Card",
"Skip Gold",
"Skip Potion",
"Skip Relic",
"Skip Rewards",
"Close",
"Treasure!",
"What's Inside?",
"Rewards!",
"Spoils!",
"Loot!",
"Tip: "
]
},
"Confirm Button": {
"TEXT": [
"Confirm"
]
},
"ConfirmPopup": {
"TEXT": [
"Return",
"Delete Save",
"Yes",
"No"
]
},
"CopyAction": {
"TEXT": [
"Copy"
]
},
"CreditsScreen": {
"TEXT": [
"Click again to exit",
"to exit"
]
},
"DailyScreen": {
"TEXT": [
"Daily Challenge",
"Connecting to Time Server...",
"#yNOTE: You have done today's challenge. NL Scores aren't submitted for repeat attempts.",
"Return",
"Embark",
"Today's character: ",
"dd/MM/yyyy HH:mm:ss",
"Time Left: ",
"#yFloor #yReached: NL ",
" NL NL #yDeck: NL ",
" NL NL #yRelics: NL ",
" NL Today's Challenge: NL #yClass: NL ",
" NL #yMods: ",
"Modifiers: ",
"Leaderboards",
"*Achievements are off for Daily Climb."
]
},
"DeathScreen": {
"TEXT": [
"Continue",
"Victory?",
"Floors Climbed",
"Bosses Defeated",
"Play Time",
"Play Time",
"Score",
"Conquered",
"Death...",
"Defeat",
"Defeated!",
"Desecrated",
"Devastation",
"Vanquished",
"You are Slain!",
"A familiar feeling.",
"A nap sounds good.",
"As you sow, so you shall reap.",
"Went the wrong way.",
"I wasn't prepared for this.",
"I'll try again tomorrow.",
"I'm going to need a new map.",
"Inadequately prepared.",
"Inconceivable!",
"Is this my true potential?",
"Just my luck...",
"Not like this...",
"Not quite the top.",
"The Spire consumes another...",
"Your consciousness fades...",
"Defeat",
"Acceptance",
"Continue",
"Retry",
"Main Menu",
"Proceed",
"Unlock",
"Main Menu",
"Retry",
"Proceed",
"Unlock",
"Unlocks Remaining: ",
"Unlock Remaining: ",
"Enemies Slain",
"Elites Killed",
"Unspent Gold",
"HP Bonus"
],
"EXTRA_TEXT": [
"Exordium Elites Killed",
"City Elites Killed",
"Beyond Elites Killed",
"Speedster",
"Light Speed",
"Highlander",
"Collection",
"Full Set",
"Pauper",
"Librarian",
"Encyclopedia",
"Well Fed",
"Stuffed",
"Curses!",
"On My Own Terms",
"Champion",
"Perfect",
"Beyond Perfect",
"Overkill",
"C-c-c-combo",
""
]
},
"DeathScreenUi": {
"TEXT": [
"Ascension Mode Level ",
" Unlocked!"
]
},
"Dig Option": {
"TEXT": [
"Dig",
"Dig up a random relic."
]
},
"DiscardAction": {
"TEXT": [
"Discard"
]
},
"DiscardPilePanel": {
"TEXT": [
"My Discard Pile is #rempty."
]
},
"DiscardPileToHandAction": {
"TEXT": [
"Select a card to return to your hand."
]
},
"DiscardPileToTopOfDeckAction": {
"TEXT": [
"Choose a Card to Put on Top of Your Draw Pile."
]
},
"DiscardPileViewScreen": {
"TEXT": [
"Cards here are shuffled into your draw pile when it runs out of cards.",
"Return",
"Discard Pile"
]
},
"DrawPilePanel": {
"TEXT": [
"My Draw Pile is #rempty."
]
},
"DrawPileViewScreen": {
"TEXT": [
"Cards are drawn from here at the start of each turn.",
"(Cards shown are sorted by rarity)",
"Return",
"Draw Pile"
]
},
"DualWieldAction": {
"TEXT": [
"Duplicate"
]
},
"DungeonMapScreen": {
"TEXT": [
"Select a Starting Room",
"Return"
]
},
"DungeonTransitionScreen": {
"TEXT": [
"Tutorials",
"Do you wish to see gameplay hints as you play the game?",
"Act 1",
"Exordium",
"Act 2",
"The City",
"Act 3",
"The Beyond",
"Act ?",
"???",
"Click Anywhere to Continue"
]
},
"EarlyAccessPopup": {
"TEXT": [
"What's Early Access?",
"What's an Open Beta?",
"Slay the Spire is still in active development! NL Many features, cards, and enemies are still undergoing changes. NL NL If you run into issues or have any feedback, please let us know at our #bSteam #bDiscussions page. NL NL That's enough reading, you have a spire to climb!",
"Slay the Spire is still in active development! NL On top of this, you are playing the Beta version of the game. NL NL Please let us know of any issues you have while playing, but don't be surprised by placeholder art for upcoming content. NL NL That's enough reading, you have a spire to climb!",
"Click anywhere to Start",
"Continue"
]
},
"End Turn Button": {
"TEXT": [
"End Turn",
"Enemy Turn"
]
},
"ExhaustAction": {
"TEXT": [
"Exhaust"
]
},
"ExhaustViewScreen": {
"TEXT": [
"These cards were exhausted this combat.",
"Return"
]
},
"ExhumeAction": {
"TEXT": [
"Select a Card to Return to your Hand"
]
},
"ExitGameButton": {
"TEXT": [
"Exit Game"
]
},
"Exordium": {
"TEXT": [
"Exordium"
]
},
"GamblingChipAction": {
"TEXT": [
"Replace (Gambling Chip)",
"Replace"
]
},
"GameSavedEffect": {
"TEXT": [
"#y~Game~ #y~Saved~"
]
},
"GridCardSelectScreen": {
"TEXT": [
"Confirm",
"Cancel",
"Confirm Your Selection",
"Leave"
]
},
"HandCardSelectScreen": {
"TEXT": [
"Confirm Card to ",
"Confirm Cards to ",
"Choose ",
" Cards to ",
"Choose Any Number of Cards to ",
"Choose a Card to "
]
},
"HiddenChamberAction": {
"TEXT": [
""
]
},
"ImmolateAction": {
"TEXT": [
"Exhaust"
]
},
"InputKeyNames": {
"TEXT_DICT": {
"Escape": "ESC",
"Forward Delete": "Delete",
"Delete": "Backspace"
}
},
"InputSettingsScreen": {
"TEXT": [
"Input Settings",
"Game Settings",
"Return",
"Commands",
"Keyboard",
"Controller",
"Reset to Default",
"Confirm Card",
"Cancel / Exit",
"Map",
"View Deck",
"Draw Pile",
"Discard Pile",
"Exhaust Pile",
"End Turn",
"Left",
"Right",
"Select Card #1",
"Select Card #2",
"Select Card #3",
"Select Card #4",
"Select Card #5",
"Select Card #6",
"Select Card #7",
"Select Card #8",
"Select Card #9",
"Select Card #10",
"Release Card",
"Select*",
"Cancel*",
"Top Panel*",
"Proceed / End Turn*",
"Tab Left / View Deck*",
"Tab Right / Exhaust Pile*",
"Map*",
"Settings*",
"Draw Pile*",
"Discard Pile*",
"Up*",
"Down*",
"Left*",
"Right*",
"Up (Alt)*",
"Down (Alt)*",
"Left (Alt)*",
"Right (Alt)*",
"Up",
"Down",
"Controller Enabled"
]
},
"LanguageDropdown": {
"TEXT": [
"Brazilian Portuguese",
"Chinese (Simplified)",
"Chinese (Traditional)",
"English",
"French",
"German",
"Italian",
"Japanese",
"Korean",
"Polish",
"Russian",
"Spanish",
"Hebrew",
"Turkish",
"Swedish",
"Norwegian",
"Thai",
"Serbian (Cyrillic)",
"Ukrainian",
"Vietnamese",
"Hungarian",
"Serbian (Latin)",
"Catalan",
"Greek"
]
},
"LeaderboardFilters": {
"TEXT": [
"Ironclad",
"The Silent",
"Defect",
"Average Floor Reached (Last 20 Attempts)",
"Average Score (Last 20 Attempts)",
"Best Win Streak",
"Fastest Victory",
"High Score",
"Option 6. DO NOT TRANSLATE",
"Friends",
"Global"
]
},
"LeaderboardsScreen": {
"TEXT": [
"Return",
"Filters",
"Character",
"Region",
"Type",
"View My Score",
"Rank",
"Name",
"Score",
"Retrieving Data...",
"Leaderboards (NOTE: Will be reset weekly)",
"Not Connected to Steam",
"No Scores Available \n Go Slay the Spire!"
]
},
"Legend": {
"TEXT": [
"Unknown",
"???",
"An unknown room. NL NL You may encounter monsters, treasures, shops, or something entirely different.",
"Merchant",
"Shops",
"A mysterious merchant sells his wares in these rooms. NL NL Spend your well earned #yGold here!",
"Treasure",
"Treasure Rooms",
"#yRelics and #yGold can be found in these coveted rooms.",
"Rest",
"Rest Sites",
"Stop by these rooms to #gHeal some HP or #yUpgrade a card.",
"Enemy",
"Enemies",
"Hostile enemies reside in these rooms.",
"Elite",
"Elites",
"Powerful foes are in these rooms. NL NL Defeating them will reward you a Relic.",
"Legend"
]
},
"Lift Option": {
"TEXT": [
"Lift",
"Start battles with +1 Strength. (Up to 3)"
]
},
"MainMenuScreen": {
"TEXT": [
"#yBuild: ",
"Embark",
"Return",
"click to edit",
"to edit"
]
},
"MasterDeckViewScreen": {
"TEXT": [
"You start each combat with all the cards in here.",
"Return"
]
},
"MenuButton": {
"TEXT": [
"",
"Play",
"",
"",
"Continue",
"",
"Statistics",
"",
"Quit",
"Patch Notes",
"Abandon Run",
"",
"Settings",
"",
"Compendium"
]
},
"MenuPanels": {
"TEXT": [
"Standard",
"",
"Embark on a quest to Slay the Spire.",
"Daily Climb",
"",
"A new challenge is available once a day.\n\nCompete with other players for the highest score!",
"Ascension",
"",
"The Spire grows stronger with each victory.\n\nTest the limits of your mightiest strategies.",
"Card Library",
"",
"View all of the cards you have encountered throughout the Spire.",
"Relic Collection",
"",
"Examine the various trinkets and artifacts obtained throughout your runs.",
"Bestiary",
"",
"This feature is not yet available.",
"Character Stats",
"",
"The progress and statistics for each character can be seen here.",
"Leaderboards",
"",
"View and compare your score with friends and other players.",
"Run History",
"",
"Revisit your past attempts at slaying the Spire.",
"Game Settings",
"",
"Change your resolution and toggle various options on/off.",
"Input Settings",
"",
"Change your controls and shortcut keys.",
"Credits",
"",
"See all of the people who contributed on Slay the Spire!",
"Unknown",
"Play a Daily Climb to unlock this game mode.",
"This feature is not yet available.",
"Custom",
"Customize your own run with unique modifiers."
]
},
"MerchantImageTextNotInGame": {
"TEXT": [
"Card Removal Service",
"SALE",
"Not for Sale",
"Sold Out",
"Oh no!"
]
},
"OpeningAction": {
"TEXT": [
"That enemy does not intend to attack!"
]
},
"OptionsPanel": {
"TEXT": [
"",
"Game Settings",
"Graphics",
"Resolution: NL Max Framerate:",
"Fullscreen NL Borderless Fullscreen (recommended) NL Screenshake",
"Sound",
"Master Volume NL Music Volume NL Effects Volume",
"Ambient Sound Effects NL Mute while in background",
"Preferences",
"Display summed up damage in gold NL Display blocked damage in blue NL Disable confirmation when choosing 1 card",
"Fast Mode",
"",
"Miscellaneous",
"Language:",
"Upload gameplay data #b(?)",
"Exit Game",
"Save & Quit",
"NL NL VSync",
"Playtester Art Mode",
"Show Card Quick Select Keys",
"Input Settings"
]
},
"PatchNotesScreen": {
"TEXT": [
"Return",
"#yPatch #yNotes",
" NL (TEMPORARY: Use arrow keys to navigate through older logs)"
]
},
"PotionPopUp": {
"TEXT": [
"Throw",
"Drink",
"Discard",
"I cannot use potions!",
"I can't do that in combat!"
]
},
"PowerExpireTextEffect": {
"TEXT": [
"Wears Off"
]
},
"Proceed Button": {
"TEXT": [
"Proceed"
]
},
"PutOnDeckAction": {
"TEXT": [
"put on top of your draw pile"
]
},
"RecycleAction": {
"TEXT": [
"Exhaust"
]
},
"RelicViewScreen": {
"TEXT": [
"Return",
"Starter:",
"Characters can start with these relics.",
"Common:",
"Weak relics that are found commonly.",
"Uncommon:",
"Stronger relics which appear less often than common relics.",
"Rare:",
"Unique and powerful relics which are rarely seen.",
"Boss:",
"Relics found only within Boss chests.",
"Event:",
"Relics which can only be obtained through events.",
"Shop:",
"Relics which can only be purchased from the Merchant."
]
},
"RenamePanel": {
"TEXT": [
"<no name>",
"Enter Your Name",
"Confirm",
"Cancel"
]
},
"ReprieveAction": {
"TEXT": [
"That enemy intends to attack!"
]
},
"ReprogramAction": {
"TEXT": [
"Discard"
]
},
"Rest Option": {
"TEXT": [
"Rest",
"Heal for 100% of your Max HP (",
" HP from ",
"Heal for 30% of your Max HP ("
]
},
"RestartForChangesEffect": {
"TEXT": [
"Restart the game for display changes to take effect."
]
},
"RetainCardsAction": {
"TEXT": [
"Retain"
]
},
"RewardItem": {
"TEXT": [
" Gold (Stolen Back)",
" Gold",
"Add a card to your deck",
"",
"Choose a Card"
]
},
"RunHistoryPathNodes": {
"TEXT": [
"Unknown",
"Enemy",
"Elite",
"Event",
"Boss",
"Treasure",
"Boss Treasure",
"Rest",
"Merchant",
"Unknown (Enemy)",
"Unknown (Merchant)",
"Unknown (Treasure)",
"Floor %1$s - %2$s",
"Floor %s",
"#r%s Damage",
"#r%s Turns",
"#r%s #r/ #r%s #rHP",
"#y%s #yGold",
"#yObtained:",
"#ySkipped:",
"Missing Info",
"+2 Max HP",
"#bC ",
"#bR ",
"#bP ",
"#bS ",
"#bRested",
"#bUpgraded %s",
"#bRemoved %s",
"#bDug",
"#bLifted %s/%s",
"#yPurchased:"
]
},
"RunHistoryScreen": {
"TEXT": [
"The Ironclad",
"The Silent",
"The Defect",
"Return",
"No run histories found. NL Go Slay the Spire!",
"Ascension Level: ",
"Slain on Floor %1$d by %2$s",
"Abandoned Run on Floor %d",
"Victory!",
"Cards",
"Relics",
"Starter",
"Common",
"Uncommon",
"Rare",
"Special",
"Curse",
"Boss",
"Shop",
"Unknown",
"%1$d %2$s",
"%1$s (%2$d):",
"Score: %d",
"All Characters",
"Wins and Losses",
"Wins",
"Losses",
"Daily",
"Any Game Type",
"Only Normal",
"Only Ascension",