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Since the Doom Eternal soundtrack isn't available for purchase I was hoping to extract it from my game because the soundtrack freaking rocks. Ran across a post mentioning this project and was hopeful, but then ran into this error. Figured it would be worth mentioning to see if there's anything that can be done about it.
QuickBMS generic files extractor and reimporter 0.8.3
by Luigi Auriemma
e-mail: [email protected]
web: aluigi.org
(Jan 21 2018 - 15:18:31)
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax Twitter & Scripts
- start the scanning of the input folder: Game Files
- open input file C:\Users\dmnti\Desktop\Wwise-Unpacker-1.0.3\Game Files\.\.keep
- open script Tools\wavescan.bms
- set output folder Tools\Decoding
offset filesize filename
--------------------------------------
- 0 files found in 0 seconds
coverage file 0 100% 1 1 . offset 00000000
- open input file C:\Users\dmnti\Desktop\Wwise-Unpacker-1.0.3\Game Files\.\mus.pck
- open script Tools\wavescan.bms
- set output folder Tools\Decoding
offset filesize filename
--------------------------------------
Error: incomplete input file 0: C:\Users\dmnti\Desktop\Wwise-Unpacker-1.0.3\Game Files\mus.pck
Can't read 894983 bytes from offset 00088752.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 101% 567010 558930 . offset 00088752
Last script line before the error or that produced the error:
62 log MEMORY_FILE OFFSET SIZE # write file to memory
The text was updated successfully, but these errors were encountered:
True - and thank you for the link. Figured it was worth a shout-out to the devs though since it's a programmatic error though, might help for something in the long run.
Since the Doom Eternal soundtrack isn't available for purchase I was hoping to extract it from my game because the soundtrack freaking rocks. Ran across a post mentioning this project and was hopeful, but then ran into this error. Figured it would be worth mentioning to see if there's anything that can be done about it.
The text was updated successfully, but these errors were encountered: