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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="card_theme"
run/main_scene="res://Theme.tscn"
[autoload]
Velius="*res://addons/VeliusSDK/velius.gd"
[debug]
gdscript/warnings/unassigned_variable=false
gdscript/warnings/unassigned_variable_op_assign=false
gdscript/warnings/unused_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=1440
window/size/height=2368
window/size/test_width=500
window/size/test_height=1100
window/dpi/allow_hidpi=true
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true