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Issues with Mod #12
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Consider a filter that replaces ~ with \~ just to check if there are any
sneaky control codes right after your ^
It's also possible these messages are sent directly to chat bypassing the
event, in which case unfortunately I really can't do anything about it.
…On Mon, Aug 13, 2018, 17:34 Simon ***@***.***> wrote:
Here is yet another example where it fails to recognize the chat:
[image: 2018-08-13_18 33 14]
<https://user-images.githubusercontent.com/9884180/44044951-727cb0e6-9f27-11e8-9e2d-fbe428ad59bd.png>
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Can you give me a example. |
I do not understand what you mean by: |
Okay so
- Disable all your current filters
- Create a new filter
- The matcher is simply ~
- The replacement is \~
When you receive any messages with color codes, the color codes will show
up in the chat. Some messages have hidden white or reset codes, which you
can't see without a filter like this.
…On Wed, Aug 15, 2018, 15:48 Simon ***@***.***> wrote:
I do not understand what you mean by:
Consider a filter that replaces ~ with \~ just to check if there are any
sneaky control codes right after your ^
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Hi!
I am having a bit problem to get this mod to work.
I had an idea to filter out Immersive Engineering's Voltmeter chat text when you right click on a machine to get the stored Flux as a notification. The test window looks like it succeeds in doing that, but when trying to do it in the real chat it fails to notice it.
Code:
Log:
[13:39:32] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Energy Stored: 0/4000000 Flux
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