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ambience.properties.example
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# Ambience Config
# You may specify multiple songs for a single event using a comma as a separator
# e.g. event.underground=Song1,Song2,Song3,Song4
# NOTE: Make sure you are not using any song names that contain the exact name of another song name as this will cause conflicts
# This feature is not available in 1.10 versions of the mod, or older.
enabled=true
# === Events - Highest Priority
# Any non covered events will be ignored
# e.g. If you don't want a "high up" song, don't include event.highUp
event.mainMenu=ScapeTheme
event.boss=AttackII
event.underground=ScapeCave
event.deepUnderground=CaveBackground
event.highUp=MilesAway
event.village=TheTradeParade
event.underwater=Zealot
event.minecart=DwarfTheme
event.boat=SeaShantyII
event.horse=FluteSalad
event.pig=GoblinVillage
event.night=Nightfall
event.rain=Quest
event.dying=Forbidden
event.fishing=SeaShantyI
event.pumpkinHead=DanceOfDeath
# Note: you MUST have a song attributed to this event to prevent cases where there's
# no song to play and a song for an event that no longer applies is still playing.
# If you don't have a song here you also risk potential crashes.
event.generic=AutumnVoyage
#event.villageNight=
#event.credits=
#event.horde=
#event.nether=
#event.end=
#event.bossWither=
#event.bossDragon=
# You can add songs for custom bosses. If there's a mod that adds a boss with ID
# GolemBoss for example, you can use event.bossGolemBoss=
# === Events End
# === Specific Biomes - High Priority
# Biomes names have spaces replaced with +
biome.Sunflower+Plains=Parade
biome.Flower+Forest=Parade
biome.Roofed+Forest=Start
biome.Deep+Ocean=LongWayHome
# === Specific Biomes End
# === Biome Tags - Medium/Low Priority
# These make use of the forge biome dictionary
# Casing is ignored
# There's primary and secondary tags. All primary tags will get checked before the secondary ones
# https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/common/BiomeDictionary.java
# Medium priority
primarytag.spooky=UnknownLand
primarytag.dead=Spooky
primarytag.lush=Expanse
primarytag.nether=Moody
primarytag.end=Wonder
primarytag.mushroom=Wander
primarytag.magical=Vision
primarytag.ocean=NewbieMelody
primarytag.river=Greatness
# Low
secondarytag.mesa=Barbarianism
secondarytag.forest=Dream
secondarytag.plains=Harmony
secondarytag.mountain=Adventure
secondarytag.hills=Medieval
secondarytag.swamp=Yesteryear
secondarytag.sandy=AlKharid
secondarytag.snowy=Starlight
secondarytag.wasteland=Forever
secondarytag.beach=Attention
# === Biome Tags End