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Cookies #12
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Have you tried uncommenting this section in the shader?
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Okay, I just tried that now, and all I get is everything going pink, and the following errors:
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You can try to add this line to the top of the file, below g_tOverrideLightmap:
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Now it's just giving the same errors, but with "Tex3DLevel" instead. I tried the same thing as your last suggestion, and it's saying 'Tex3DLevel': identifier represents a variable, not a function. |
Tex3DLevel is probably a macro similar to Tex2DLevel, which is defined at the beginning of the shader:
But anyway after looking at the code a little more, I think ValveCamera.cs is also missing important stuff. |
Ah, I see. Thanks for trying. |
Supporting light cookies with a Valve Realtime Light would be a nice addition, unless there's currently a way to do it and I'm missing it.
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