Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Light Culling Mask #11

Open
fznmeatpopsicle opened this issue Aug 21, 2016 · 1 comment
Open

Light Culling Mask #11

fznmeatpopsicle opened this issue Aug 21, 2016 · 1 comment

Comments

@fznmeatpopsicle
Copy link

Does the "Culling Mask" not work with the Valve Realtime Light? I see that the "Shadow Cast Layer Mask" prevents things from casting shadows, but there's no way to prevent things from receiving light, like the basic Unity light?

Unless I'm missing something?

@arthur5005
Copy link

Same, I think it's one of the caveats of using the Lab Renderer. A bit annoying tbh.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants