Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Android quest 3 game doesn't handle quest controllers clicks on menu #486

Open
fire opened this issue Jan 31, 2025 · 3 comments
Open

Android quest 3 game doesn't handle quest controllers clicks on menu #486

fire opened this issue Jan 31, 2025 · 3 comments
Labels
bug Something isn't working

Comments

@fire
Copy link
Member

fire commented Jan 31, 2025

Issue description

Android Quest 3 game doesn't handle quest controllers clicks on the menu

https://youtube.com/shorts/jalCkT6O5dY?feature=share (I couldn't get a high-quality version).

Steps to reproduce

  1. install sidequest
  2. Load APK into the headset
  3. launch v-sekai

Minimal reproduction project (For SDK or engine issues)

https://github.com/V-Sekai/v-sekai-game/releases/download/0.1.0-nightly-2025-01-30-b59b62f_editor-20728e2/v-sekai-game_0.1.0-b59b62f_editor-20728e2_QuestAndroid.apk

Using a released version?

Yes

What OS? Any other relevant information? (V-Sekai version, Godot revision, System information)

Quest 3

@fire fire added the bug Something isn't working label Jan 31, 2025
@dragonhunt02
Copy link
Contributor

dragonhunt02 commented Feb 4, 2025

I think we should setup Meta XR plugin https://docs.godotengine.org/en/4.3/tutorials/xr/deploying_to_android.html
and XR input map https://docs.godotengine.org/en/latest/tutorials/xr/xr_action_map.html

According to plugin setup guide we should unzip godotopenxrvendorsaddon.zip https://github.com/GodotVR/godot_openxr_vendors/releases
in addons/ folder and enable plugin in QuestAndroid export preset.

Do we use the zip or compile it every build?

@fire
Copy link
Member Author

fire commented Feb 4, 2025

I think there's a third option treat the addon like world-godot and fork/compile. Use the last release.

@dragonhunt02
Copy link
Contributor

Do we need to fork? We could fetch latest release from that repo

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants