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Migrate VRMConstraint to BoneConstraint3D #120
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Note also that RetargetModifier must be used to preserve the rest |
Paraphrased from Tokage If we import VRM into Godot, the behaviour will be covered. However, if we export VRM from Godot, I believe we need some validation to alert us if the user is using BoneConstraint3D for features that VRMConstraint does not support. |
From Tokage. Need to check when export to VRM Constraint:
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Useful for testing.
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