From e5d2c5f4cd4efd9587dd01236fffc9b8be2785f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Thomas=20Ich=C3=A9?= Date: Fri, 18 Dec 2020 14:05:58 +0100 Subject: [PATCH] Adding automatic Screenshots when running with --benchmark argument (#11) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Fix small sign error that causes division by zero (#8) * Added Events and Scripts for Screenshots * Updated Screenshots, Added FPS Manager in benchmark + Fixes in packages Co-authored-by: Ludovic Theobald Co-authored-by: Thomas ICHÉ --- ...enchmarkWalkthroughPart01Timeline.playable | 3407 ++++++++++++++++- ...enchmarkWalkthroughPart02Timeline.playable | 445 +++ .../SpaceshipDemo/PC-Win64-Benchmark.asset | 22 + .../PC-Win64-Benchmark.asset.meta | 8 + Assets/Prefabs/Benchmark/Benchmark.prefab | 189 +- .../Scripts/Debug/FPSManagerToggleAction.cs | 31 + .../Debug/FPSManagerToggleAction.cs.meta | 11 + .../Editor/Assets/BuildTemplate.cs | 2 + .../Actions/TakeScreenshotAction.cs | 5 +- 9 files changed, 4094 insertions(+), 26 deletions(-) create mode 100644 Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset create mode 100644 Assets/BuildSettings/SpaceshipDemo/PC-Win64-Benchmark.asset.meta create mode 100644 Assets/Scripts/Debug/FPSManagerToggleAction.cs create mode 100644 Assets/Scripts/Debug/FPSManagerToggleAction.cs.meta diff --git a/Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable b/Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable index 507908b3..251505d9 100644 --- a/Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable +++ b/Assets/Animation/Benchmark/BenchmarkWalkthroughPart01Timeline.playable @@ -1,5 +1,3058 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8816986003003851481 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 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b/Assets/Scripts/Debug/FPSManagerToggleAction.cs @@ -0,0 +1,31 @@ +using GameplayIngredients; +using GameplayIngredients.Actions; +using UnityEngine; + +public class FPSManagerToggleAction : ActionBase +{ + public ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState Toggle; + + public override void Execute(GameObject instigator = null) + { + if(Manager.Has()) + { + var manager = Manager.Get(); + + switch (Toggle) + { + case ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Disable: + manager.FPSRoot.SetActive(false); + break; + case ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Enable: + manager.FPSRoot.SetActive(true); + break; + case ToggleGameObjectAction.GameObjectToggle.GameObjectToggleState.Toggle: + manager.FPSRoot.SetActive(!manager.FPSRoot.activeInHierarchy); + break; + default: + break; + } + } + } +} diff --git a/Assets/Scripts/Debug/FPSManagerToggleAction.cs.meta b/Assets/Scripts/Debug/FPSManagerToggleAction.cs.meta new file mode 100644 index 00000000..608560b2 --- /dev/null +++ b/Assets/Scripts/Debug/FPSManagerToggleAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb7550328a1a2854dbb17d655187a381 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LocalPackages/net.peeweek.build-frontend/Editor/Assets/BuildTemplate.cs b/LocalPackages/net.peeweek.build-frontend/Editor/Assets/BuildTemplate.cs index 356be3bf..5f30f203 100644 --- a/LocalPackages/net.peeweek.build-frontend/Editor/Assets/BuildTemplate.cs +++ b/LocalPackages/net.peeweek.build-frontend/Editor/Assets/BuildTemplate.cs @@ -22,6 +22,7 @@ string preferenceName public string BuildPath; public string ExecutableName; public bool CleanupBeforeBuild = true; + public string RunWithArguments; public BuildProfile Profile; public SceneList SceneList; @@ -98,6 +99,7 @@ public void RunBuild() ProcessStartInfo info = new ProcessStartInfo(); string path = Application.dataPath + "/../" + BuildPath; info.FileName = path + ExecutableName; + info.Arguments = RunWithArguments; info.WorkingDirectory = path; info.UseShellExecute = false; diff --git a/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/TakeScreenshotAction.cs b/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/TakeScreenshotAction.cs index 0fdd83b0..c54a33ce 100644 --- a/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/TakeScreenshotAction.cs +++ b/LocalPackages/net.peeweek.gameplay-ingredients/Runtime/LevelScripting/Actions/TakeScreenshotAction.cs @@ -4,14 +4,17 @@ namespace GameplayIngredients.Actions { public class TakeScreenshotAction : ActionBase { + [Tooltip("Super Sampling multiplier")] public int supersampleRate = 1; + [Tooltip("Base Filename (will be numbered) ")] public string fileName = "screenshot"; + [Tooltip("How many digits in the sequence numbers.")] public int figureCount = 2; private int screenshotNumber = 0; public override void Execute(GameObject instigator = null) { - ScreenCapture.CaptureScreenshot(name + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate); + ScreenCapture.CaptureScreenshot(fileName + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate); screenshotNumber += 1; } }