You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've followed the guide to the letter, up until the Architecture Replacements section. I've a peculiar problem that I've seen mentioned before at a few places:
I don't know what causes this, but essentially, it looks like, when distant lands is enabled, at a distance, it draws both the vanilla/original trees AND Vurt's replacement trees. When you then move towards said tree, the vanilla version disappears, canopy first, then branches. It looks really disturbing.
What's going on here? Any ideas?
The text was updated successfully, but these errors were encountered:
After a chat with Remiros on Discord's #thastus regarding this issue, he indicated that it is very likely that the "MGE XE Addon" feature was enabled in the "Morrowind Optimization Patch".
After disabling "MGE XE Addon" in the "Morrowind Optimization Patch", I regenerated Distant Lands and can confirm the issue is fixed!
Much thanks to Remiros. I suggest the guide is updated. Remiros also indicated that it would probably be wise to also disable "Lake Fjalding Anti-Suck", and of course only use the "Weapon Sheathing Patch" if you use the relevant mods. My confirmed-working "Morrowind Optimization Patch" configuration now looks like:
I've followed the guide to the letter, up until the Architecture Replacements section. I've a peculiar problem that I've seen mentioned before at a few places:
I don't know what causes this, but essentially, it looks like, when distant lands is enabled, at a distance, it draws both the vanilla/original trees AND Vurt's replacement trees. When you then move towards said tree, the vanilla version disappears, canopy first, then branches. It looks really disturbing.
What's going on here? Any ideas?
The text was updated successfully, but these errors were encountered: