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Suggestion: Add option to require town invasions to win sieges #621
Comments
I really like this idea, but there's one small issue in that most people will just fortify their home block such as putting lava or something else above it so a banner cannot generate there. They could also just trap the spawn since they can spawn to it, but the attackers cannot. |
You can make a rule to prevent that. An easier way would be be to prevent building in the siege zone, which is already a feature. On my server, fortifications can easily be destroyed using siege machines. |
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Description
As of now, attackers don't need to attack the defending town. After placing the banner, they become the defenders of the banner, and the defenders become the attackers. This is an issue which was reported to me by a large portion of my server's players and I've heard the same being said on other servers. This forced some admins to switch to other war systems.
Solution
The attacker should be forced to attack the defending town, breach their walls, and invade the inner city. This feature is best used on medieval servers where custom siege machines like cannons and trebuchets are used.
[Here is the idea]
Attackers should be forced in some way to breach the defender's walls
I'd say make this feature toggle-able in the config rather than being the default
Name the setting
home-block-banner = true
or something similarWorkarounds I've considered
I've considered disabling/reducing banner control points but that wouldn't work as it encourages players to be offline during war.
The breach system also didn't work as it was still possible to win a war without ever attempting to breach a city.
Additional context
This feature, combined with a cooldown on block placement in siege zones (to make it harder for defenders to rebuild walls), will create a more engaging experience for both sides of a war.
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