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SubmitScore.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
namespace Minefield
{
public partial class SubmitScore : Form
{
int finalScore;
public SubmitScore(int score, int timeBonus, int totalScore)
{
InitializeComponent();
// Puts the passed score parts into the UI
lblScoreVal.Text = score.ToString();
lblTimeBonusVal.Text = timeBonus.ToString();
lblTotalScoreVal.Text = totalScore.ToString();
// Put final score into a global variable for later use
finalScore = totalScore;
}
// Initialises the sound player in global scope
SoundPlayer player;
/// <summary>
/// Plays a given soundfile.
/// </summary>
/// <param name="soundFile">The name of the soundfile to play</param>
/// <param name="looping">Whether or not the file should loop (Default: false)</param>
/// <param name="sync">Whether the file should play synchronous (Default: false)</param>
private void playSound(UnmanagedMemoryStream soundFile, bool looping = false, bool sync = false)
{
if (looping)
{
using (player = new SoundPlayer(soundFile))
{
player.Load();
player.PlayLooping();
}
}
else
{
using (player = new SoundPlayer(soundFile))
{
if (sync == false)
{
player.Stream.Position = 0;
player.Play();
}
else
{
player.Stream.Position = 0;
player.PlaySync();
}
}
}
}
/// <summary>
/// Adds an animation when displaying the score summary (a 1 second delay between each part showing)
/// </summary>
public async void statsAnimation()
{
playSound(Minefield.Properties.Resources.scoreLine);
lblScoreHeading.Visible = true;
lblScoreVal.Visible = true;
await Task.Delay(1000);
playSound(Minefield.Properties.Resources.scoreLine);
lblTimeBonusHeading.Visible = true;
lblTimeBonusVal.Visible = true;
await Task.Delay(1000);
playSound(Minefield.Properties.Resources.scoreLine);
lblTotalHeading.Visible = true;
lblTotalScoreVal.Visible = true;
await Task.Delay(1000);
playSound(Minefield.Properties.Resources.scoreLine);
lblNameHeading.Visible = true;
lblChar1.Visible = true;
lblChar2.Visible = true;
lblChar3.Visible = true;
btnChar1Up.Visible = true;
btnChar2Up.Visible = true;
btnChar3Up.Visible = true;
btnChar1Down.Visible = true;
btnChar2Down.Visible = true;
btnChar3Down.Visible = true;
await Task.Delay(1000);
playSound(Minefield.Properties.Resources.scoreTotal);
btnSubmitScore.Visible = true;
}
private void SubmitScore_Load(object sender, EventArgs e)
{
statsAnimation();
}
/// <summary>
/// Gets the prefix of a given number
/// </summary>
/// <param name="number">The number you want to find the prefix of</param>
/// <returns>The Prefix</returns>
private string findNumberPrefix(int number)
{
string numAsString = number.ToString();
switch (numAsString[numAsString.Length - 1].ToString())
{
case "1":
return "st";
case "2":
return "nd";
case "3":
return "rd";
}
return "th";
}
// Define alphabet array for spinners
char[] alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray();
// Tuple to hold current spinner selection
Tuple<int, int, int> nameIndexes = new Tuple<int, int, int>(0, 0, 0);
/// <summary>
/// Goes to the next character in the alphabet
/// </summary>
private void upChar(object sender, EventArgs e)
{
playSound(Minefield.Properties.Resources.select);
// Gets the button which was pressed
Button button = (Button)sender;
string buttonName = button.Name;
//7th character is always the number of the label which it effects
string characterNo = buttonName[7].ToString();
// General Case Logic:
// if index is within alphabet,
// increase index in tuple
// otherwise,
// set index to 0
switch (characterNo)
{
case "1":
if (nameIndexes.Item1 < 25)
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1 + 1, nameIndexes.Item2, nameIndexes.Item3);
}
else
{
nameIndexes = new Tuple<int, int, int>(0, nameIndexes.Item2, nameIndexes.Item3);
}
break;
case "2":
if (nameIndexes.Item2 < 25)
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, nameIndexes.Item2 + 1, nameIndexes.Item3);
}
else
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, 0, nameIndexes.Item3);
}
break;
case "3":
if (nameIndexes.Item3 < 25)
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, nameIndexes.Item2, nameIndexes.Item3 + 1);
}
else
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, nameIndexes.Item2, 0);
}
break;
}
// Update UI to show new character selection
lblChar1.Text = alphabet[nameIndexes.Item1].ToString();
lblChar2.Text = alphabet[nameIndexes.Item2].ToString();
lblChar3.Text = alphabet[nameIndexes.Item3].ToString();
}
/// <summary>
/// Goes to the previous character in the alphabet
/// </summary>
private void downChar(object sender, EventArgs e)
{
playSound(Minefield.Properties.Resources.select, false);
// Gets the button which was pressed
Button button = (Button)sender;
string buttonName = button.Name;
//7th character is always the number of the label which it effects
string characterNo = buttonName[7].ToString();
// General Case Logic:
// if index greater than 0,
// decrease index in tuple
// otherwise,
// set index to 25
switch (characterNo)
{
case "1":
if (nameIndexes.Item1 > 0)
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1 - 1, nameIndexes.Item2, nameIndexes.Item3);
}
else
{
nameIndexes = new Tuple<int, int, int>(25, nameIndexes.Item2, nameIndexes.Item3);
}
break;
case "2":
if (nameIndexes.Item2 > 0)
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, nameIndexes.Item2 - 1, nameIndexes.Item3);
}
else
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, 25, nameIndexes.Item3);
}
break;
case "3":
if (nameIndexes.Item3 > 0)
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, nameIndexes.Item2, nameIndexes.Item3 - 1);
}
else
{
nameIndexes = new Tuple<int, int, int>(nameIndexes.Item1, nameIndexes.Item2, 25);
}
break;
}
// Update UI to show new character selection
lblChar1.Text = alphabet[nameIndexes.Item1].ToString();
lblChar2.Text = alphabet[nameIndexes.Item2].ToString();
lblChar3.Text = alphabet[nameIndexes.Item3].ToString();
}
private void btnSubmitScore_Click(object sender, EventArgs e)
{
playSound(Minefield.Properties.Resources.select);
string contents;
List<string> names = new List<string>();
List<string> scores = new List<string>();
int newScorePosition = -1;
// Get Inputted Name
string newName = alphabet[nameIndexes.Item1].ToString() + alphabet[nameIndexes.Item2].ToString() + alphabet[nameIndexes.Item3].ToString();
// Read Scores.txt to get currently stored names and scores
using (FileStream f = new FileStream("Scores.txt", FileMode.OpenOrCreate))
{
using (StreamReader r = new StreamReader(f))
{
contents = r.ReadLine();
}
}
// Split the data into each entry on the leaderboard
string[] storedRecords = contents.Split(",");
// Split each entry into its name and score
foreach (string element in storedRecords)
{
string[] splitElements = element.Split("-");
names.Add(splitElements[0]);
scores.Add(splitElements[1]);
}
// Find index of new score
// If new score not bigger than any of the current scores, newScorePosition stays as -1
for (int i = 0; i < (scores.Count); i++)
{
if (Convert.ToInt32(scores[i]) < finalScore)
{
newScorePosition = i;
break;
}
}
if (newScorePosition != -1)
{
// Moves scores less than the new score to the next index
for (int j = (scores.Count - 1); j > newScorePosition; j--)
{
scores[j] = scores[j - 1];
names[j] = names[j - 1];
}
// Inserts new score into the list in the correct position
scores[newScorePosition] = finalScore.ToString();
names[newScorePosition] = newName;
// Reformat names and scores to go back into text file
string leaderboard = $"{names[0]}-{scores[0]},{names[1]}-{scores[1]},{names[2]}-{scores[2]},{names[3]}-{scores[3]},{names[4]}-{scores[4]}";
// Write new leaderboard to file
using (FileStream f = new FileStream("Scores.txt", FileMode.OpenOrCreate))
{
using (StreamWriter s = new StreamWriter(f))
{
s.WriteLine(leaderboard);
playSound(Minefield.Properties.Resources.newHighScore);
MessageBox.Show($"Well Done! You made it onto the {newScorePosition + 1}{findNumberPrefix(newScorePosition + 1)} spot on the Leaderboard!", "Congratulations!");
}
}
}
else
{
MessageBox.Show("Unlucky! You didn't make it on the leaderboard this time!", "Better Luck Next Time!");
}
// Go to leaderboard form
var Leaderboard = new Leaderboard();
Leaderboard.Show();
this.Hide();
}
}
}