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VL_Utility.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using HarmonyLib;
using System.IO;
using UnityEngine.UI;
using TMPro;
namespace ValheimLegends
{
public static class VL_Utility
{
//shared
public static string ModID;
public static string Folder;
private static int m_interactMask = LayerMask.GetMask("item", "piece", "piece_nonsolid", "Default", "static_solid", "Default_small", "character", "character_net", "terrain", "vehicle");
private static int m_LOSMask = LayerMask.GetMask("piece", "piece_nonsolid", "Default", "static_solid", "Default_small", "terrain", "vehicle");
public static string GetModDataPath(this PlayerProfile profile)
{
return Path.Combine(Utils.GetSaveDataPath(FileHelpers.FileSource.Local), "ModData", ModID, "char_" + profile.GetFilename());
}
public static TData LoadModData<TData>(this PlayerProfile profile) where TData : new()
{
if (!File.Exists(GetModDataPath(profile)))
{
return new TData();
}
string text = File.ReadAllText(GetModDataPath(profile));
return JsonUtility.FromJson<TData>(text);
}
public static void SaveModData<TData>(this PlayerProfile profile, TData data)
{
Directory.CreateDirectory(Path.GetDirectoryName(GetModDataPath(profile)));
File.WriteAllText(GetModDataPath(profile), JsonUtility.ToJson((object)data));
}
public static Texture2D LoadTextureFromAssets(string path)
{
try
{
byte[] data = File.ReadAllBytes(Path.Combine(Folder, "VLAssets", path));
Texture2D texture2D = new Texture2D(1, 1);
texture2D.LoadImage(data);
return texture2D;
}
catch
{
byte[] data = File.ReadAllBytes(Path.Combine(Folder, path));
Texture2D texture2D = new Texture2D(1, 1);
texture2D.LoadImage(data);
return texture2D;
}
}
public static bool TakeInput(Player p)
{
bool result = (!(bool)Chat.instance || !Chat.instance.HasFocus()) && !Console.IsVisible() && !TextInput.IsVisible() && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible() && (!(bool)TextViewer.instance || !TextViewer.instance.IsVisible()) && !Minimap.IsOpen() && !GameCamera.InFreeFly();
if (p.IsDead() || p.InCutscene() || p.IsTeleporting())
{
result = false;
}
return result;
}
public static void InitiateAbilityStatus(Hud hud)
{
if(ValheimLegends.ClassIsValid)
{
float xMod = (float)(Screen.width / 1920f);
float yMod = (float)(Screen.height / 1080f);
float xStep = 80f * xMod;
float yStep = 0f;
float yOffset = (106f * yMod) + ValheimLegends.icon_Y_Offset.Value;
float xOffset = (209f * xMod) + ValheimLegends.icon_X_Offset.Value;
if(ValheimLegends.iconAlignment.Value.ToLower() == "vertical")
{
xStep = 0f;
yStep = 100f * yMod;
}
ValheimLegends.abilitiesStatus = new List<RectTransform>();
ValheimLegends.abilitiesStatus.Clear();
Vector3 pos = new Vector3(xOffset + xStep, yOffset + yStep, 0);
Quaternion rot = new Quaternion(0, 0, 0, 1);
Transform t = hud.m_statusEffectListRoot;
RectTransform rectTransform = UnityEngine.Object.Instantiate(hud.m_statusEffectTemplate, pos, rot, t);
rectTransform.gameObject.SetActive(true);
rectTransform.GetComponentInChildren<TMP_Text>().text = Localization.instance.Localize((ValheimLegends.Ability1_Name).ToString());
ValheimLegends.abilitiesStatus.Add(rectTransform);
pos.x += xStep;
pos.y += yStep;
RectTransform rectTransform2 = UnityEngine.Object.Instantiate(hud.m_statusEffectTemplate, pos, rot, t);
rectTransform2.gameObject.SetActive(value: true);
rectTransform2.GetComponentInChildren<TMP_Text>().text = Localization.instance.Localize((ValheimLegends.Ability2_Name).ToString());
ValheimLegends.abilitiesStatus.Add(rectTransform2);
pos.x += xStep;
pos.y += yStep;
RectTransform rectTransform3 = UnityEngine.Object.Instantiate(hud.m_statusEffectTemplate, pos, rot, t);
rectTransform3.gameObject.SetActive(value: true);
rectTransform3.GetComponentInChildren<TMP_Text>().text = Localization.instance.Localize((ValheimLegends.Ability3_Name).ToString());
ValheimLegends.abilitiesStatus.Add(rectTransform3);
}
}
public static void RotatePlayerToTarget(Player p)
{
Vector3 lookVec = p.GetLookDir();
lookVec.y = 0f;
p.transform.rotation = Quaternion.LookRotation(lookVec);
}
public static bool LOS_IsValid (Character hit_char, Vector3 splash_center, Vector3 splash_alternate = default(Vector3))
{
bool los = false;
if(VL_GlobalConfigs.ConfigStrings["vl_svr_aoeRequiresLoS"] == 0)
{
return true;
}
if(splash_alternate == default(Vector3))
{
splash_alternate = splash_center + new Vector3(0f, .2f, 0f); //y was .2f
}
if(hit_char != null)
{
//float distanceToBlast = (hit_char.GetCenterPoint() - splash_center).magnitude;
//Collider char_col = hit_char.GetCollider();
//ZLog.Log("checking los to " + hit_char.m_name);
//Vector3 col_pos = char_col.ClosestPoint(splash_center);
RaycastHit hitInfo = default(RaycastHit);
var rayDirection = hit_char.GetCenterPoint() - splash_center;
if(Physics.Raycast(splash_center, rayDirection, out hitInfo))
{
if(CollidedWithTarget(hit_char, hit_char.GetCollider(), hitInfo))
{
//UnityEngine.Object.Instantiate(ZNetScene.instance.GetPrefab("vfx_ice_hit"), hitInfo.point, Quaternion.identity);
//ZLog.Log("has direct line of sight to splash");
los = true;
}
else
{
for(int i = 0; i < 8; i++)
{
Vector3 char_col_size = hit_char.GetCollider().bounds.size;
//ZLog.Log("character collider size is " + char_col_size);
var rayDirectionMod = (hit_char.GetCenterPoint() + new Vector3(char_col_size.x * (UnityEngine.Random.Range(-i, i) / 6f), char_col_size.y * (UnityEngine.Random.Range(-i, i) / 4f), char_col_size.z * (UnityEngine.Random.Range(-i, i) / 6f))) - splash_center;
if (Physics.Raycast(splash_center, rayDirectionMod, out hitInfo))
{
//UnityEngine.Object.Instantiate(ZNetScene.instance.GetPrefab("vfx_ice_hit"), hitInfo.point, Quaternion.identity);
if (CollidedWithTarget(hit_char, hit_char.GetCollider(), hitInfo))
{
//ZLog.Log("has mod line of sight to splash center, iteration " + i);
los = true;
break;
}
}
}
}
}
if(!los && splash_alternate != default(Vector3) && splash_alternate != splash_center)
{
var rayDirectionAlt = hit_char.GetCenterPoint() - splash_alternate;
if (Physics.Raycast(splash_alternate, rayDirectionAlt, out hitInfo))
{
if (CollidedWithTarget(hit_char, hit_char.GetCollider(), hitInfo))
{
//UnityEngine.Object.Instantiate(ZNetScene.instance.GetPrefab("vfx_ice_hit"), hitInfo.point, Quaternion.identity);
//ZLog.Log("has direct line of sight to splash alternate");
los = true;
}
else
{
for (int i = 0; i < 8; i++)
{
Vector3 char_col_size = hit_char.GetCollider().bounds.size;
var rayDirectionMod = (hit_char.GetCenterPoint() + new Vector3(char_col_size.x * (UnityEngine.Random.Range(-i, i) / 6f), char_col_size.y * (UnityEngine.Random.Range(-i, i) / 4f), char_col_size.z * (UnityEngine.Random.Range(-i, i) / 6f))) - splash_alternate;
if (Physics.Raycast(splash_alternate, rayDirectionMod, out hitInfo))
{
if (CollidedWithTarget(hit_char, hit_char.GetCollider(), hitInfo))
{
//ZLog.Log("has mod line of sight to splash alternate, iteration " + i);
los = true;
break;
}
}
}
}
}
}
}
return los;
}
private static bool CollidedWithTarget(Character chr, Collider col, RaycastHit hit)
{
//ZLog.Log("chr: " + chr + " chr.collider: " + chr.GetCollider() + " hit.collider: " + hit.collider);
if (hit.collider == chr.GetCollider())
{
//ZLog.Log("returning collider direct");
return true;
}
Character ch = null;
hit.collider.gameObject.TryGetComponent<Character>(out ch);
bool flag = ch != null;
List<Component> comps = new List<Component>();
comps.Clear();
hit.collider.gameObject.GetComponents<Component>(comps);
if (ch == null)
{
ch = (Character)hit.collider.GetComponentInParent(typeof(Character));
flag = ch != null;
if (ch == null)
{
ch = (Character)hit.collider.GetComponentInChildren<Character>();
flag = ch != null;
}
}
if(flag && ch == chr)
{
//ZLog.Log("returning collider as same char");
return true;
}
//ZLog.Log("did not find collision with character");
return false;
}
public static void FindCrosshairObject(Player p, Vector3 originEyePoint, float maxDistance, out GameObject hover, out Character hoverCreature)
{
hover = null;
hoverCreature = null;
RaycastHit[] array = Physics.RaycastAll(GameCamera.instance.transform.position, GameCamera.instance.transform.forward, 50f, m_interactMask);
Array.Sort(array, (RaycastHit x, RaycastHit y) => x.distance.CompareTo(y.distance));
RaycastHit[] array2 = array;
int num = 0;
RaycastHit raycastHit;
while (true)
{
if (num >= array2.Length)
{
return;
}
raycastHit = array2[num];
if (!(bool)raycastHit.collider.attachedRigidbody || !(raycastHit.collider.attachedRigidbody.gameObject == p.gameObject))
{
break;
}
num++;
}
if (hoverCreature == null)
{
Character character = ((bool)raycastHit.collider.attachedRigidbody) ? raycastHit.collider.attachedRigidbody.GetComponent<Character>() : raycastHit.collider.GetComponent<Character>();
if (character != null)
{
hoverCreature = character;
}
}
if (Vector3.Distance(originEyePoint, raycastHit.point) < maxDistance)
{
if (raycastHit.collider.GetComponent<Hoverable>() != null)
{
hover = raycastHit.collider.gameObject;
}
else if ((bool)raycastHit.collider.attachedRigidbody)
{
hover = raycastHit.collider.attachedRigidbody.gameObject;
}
else
{
hover = raycastHit.collider.gameObject;
}
}
}
///
//Enchanter
///
public static float GetZoneChargeCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetZoneChargeCooldownTime
{
get
{
return 180f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetZoneChargeCostPerUpdate
{
get
{
return 1f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetZoneChargeSkillGain
{
get
{
return 2f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetWeakenCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetWeakenCooldownTime
{
get
{
return 30f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetWeakenSkillGain
{
get
{
return .5f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetCharmCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetCharmCooldownTime
{
get
{
return 60f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetCharmSkillGain
{
get
{
return .85f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//Monk
///
public static float GetMeteorPunchCost
{
get
{
return 3f;
}
}
public static float GetMeteorPunchCooldownTime
{
get
{
return 1f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetMeteorPunchSkillGain
{
get
{
return .15f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetPsiBoltCost
{
get
{
return 5f;
}
}
public static float GetPsiBoltCooldownTime
{
get
{
return 1f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetPsiBoltSkillGain
{
get
{
return .05f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetFlyingKickCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetFlyingKickCooldownTime
{
get
{
return 6f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetFlyingKickSkillGain
{
get
{
return .3f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//Rogue
///
public static float GetPoisonBombCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetPoisonBombCooldownTime
{
get
{
return 30f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetPoisonBombSkillGain
{
get
{
return .6f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetBackstabCost
{
get
{
return 60f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetBackstabCooldownTime
{
get
{
return 20f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetBackstabSkillGain
{
get
{
return .55f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetFadeCost
{
get
{
return 10f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetFadeCooldownTime
{
get
{
return 15f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetFadeSkillGain
{
get
{
return .2f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//Priest
///
public static float GetSanctifyCost
{
get
{
return 70f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetSanctifyCooldownTime
{
get
{
return 45f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetSanctifySkillGain
{
get
{
return .8f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetHealCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetHealCostPerUpdate
{
get
{
return .75f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetHealCooldownTime
{
get
{
return 30f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetHealSkillGain
{
get
{
return .4f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetPurgeCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetPurgeCooldownTime
{
get
{
return 15f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetPurgeSkillGain
{
get
{
return .4f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//Duelist
///
public static float GetQuickShotCost
{
get
{
return 25f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetQuickShotCooldownTime
{
get
{
return 10f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetQuickShotSkillGain
{
get
{
return .25f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetRiposteCost
{
get
{
return 30f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetRiposteCooldownTime
{
get
{
return 6f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetRiposteSkillGain
{
get
{
return .15f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetBlinkStrikeCost
{
get
{
return 60f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetBlinkStrikeCooldownTime
{
get
{
return 30f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetBlinkStrikeSkillGain
{
get
{
return .6f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//Metavoker
///
public static float GetLightCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetLightCooldownTime
{
get
{
return 20f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetLightSkillGain
{
get
{
return .75f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetWarpCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetWarpCostPerUpdate
{
get
{
return 1f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetWarpCooldownTime
{
get
{
return 6f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetWarpSkillGain
{
get
{
return .5f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetReplicaCost
{
get
{
return 70f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetReplicaCooldownTime
{
get
{
return 30f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetReplicaSkillGain
{
get
{
return .75f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetForceWaveCost
{
get
{
return 30f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetForceWaveSkillGain
{
get
{
return .4f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetForceWaveCooldown
{
get
{
return 20f * VL_GlobalConfigs.g_CooldownModifer;
}
}
///
//MAGE
///
public static float GetFireballCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetFireballCooldownTime
{
get
{
return 12f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetFireballSkillGain
{
get
{
return .9f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetMeteorCost
{
get
{
return 60f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetMeteorCostPerUpdate
{
get
{
return .5f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetMeteorCooldownTime
{
get
{
return 180f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetMeteorSkillGain
{
get
{
return 1.6f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetFrostNovaCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetFrostNovaCooldownTime
{
get
{
return 20f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetFrostNovaSkillGain
{
get
{
return .75f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//VALKYRIE
///
public static float GetBulwarkCost
{
get
{
return 60f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetBulwarkCooldownTime
{
get
{
return 60f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetBulwarkSkillGain
{
get
{
return 1.2f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetLeapCost
{
get
{
return 50f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetLeapCooldownTime
{
get
{
return 15f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetLeapSkillGain
{
get
{
return .4f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetStaggerCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetStaggerCooldownTime
{
get
{
return 20f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetStaggerSkillGain
{
get
{
return .6f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetHarpoonPullCost
{
get
{
return 1f;
}
}
public static float GetHarpoonPullSkillGain
{
get
{
return .25f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetHarpoonPullCooldown
{
get
{
return 10f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetShieldReleaseSkillGain
{
get
{
return .25f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//DRUID
///
public static float GetVineHookCost
{
get
{
return 40f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetRegenerationCost
{
get
{
return 60f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetRegenerationCooldownTime
{
get
{
return 60f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetRegenerationSkillGain
{
get
{
return 1f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetRootCost
{
get
{
return 30f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetRootCostPerUpdate
{
get
{
return .3f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetRootCooldownTime
{
get
{
return 20f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetRootSkillGain
{
get
{
return .15f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
public static float GetDefenderCost
{
get
{
return 80f * VL_GlobalConfigs.g_EnergyCostModifer;
}
}
public static float GetDefenderCooldownTime
{
get
{
return 120f * VL_GlobalConfigs.g_CooldownModifer;
}
}
public static float GetDefenderSkillGain
{
get
{
return 1.9f * VL_GlobalConfigs.g_SkillGainModifer;
}
}
///
//SHAMAN
///
public static float GetEnrageCost(Player p)
{
float cost = 60f * VL_GlobalConfigs.g_EnergyCostModifer;
return cost;
}
public static float GetEnrageCooldown(Player p)
{
float time = 60 * VL_GlobalConfigs.g_CooldownModifer;
return time;
}
public static float GetEnrageSkillGain(Player p)
{
float xp = 1.2f * VL_GlobalConfigs.g_SkillGainModifer;
return xp;
}
public static float GetSpiritBombCost(Player p)