diff --git a/src/shaders/editor_functions.glsl b/src/shaders/editor_functions.glsl index 67442828..4676ed70 100644 --- a/src/shaders/editor_functions.glsl +++ b/src/shaders/editor_functions.glsl @@ -5,7 +5,7 @@ R"( //INSERT: EDITOR_NAVIGATION // Show navigation - if(bool(texelFetch(_control_maps, get_region_uv(floor(uv), SKIP_PASS), 0).r >>1u & 0x1u)) { + if(bool(texelFetch(_control_maps, get_region_uv(floor(uv + 0.5), SKIP_PASS), 0).r >>1u & 0x1u)) { ALBEDO *= vec3(.5, .0, .85); }