diff --git a/Ball.cpp b/Ball.cpp index 0b492a3..f873b59 100644 --- a/Ball.cpp +++ b/Ball.cpp @@ -277,6 +277,7 @@ void Ball::OnCollision(PhysBody* bodyA, PhysBody* bodyB) app->audio->PlayFx(app->scene_intro->sfx_death); delayNewBall = 100; app->scene_intro->sensorDeath_Sensed = true; + app->scene_intro->scoreMultiplier = 1; } break;