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Application.h
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#pragma once
#include "p2List.h"
#include "Globals.h"
class Module;
class ModuleWindow;
class ModuleTextures;
class ModuleInput;
class ModuleAudio;
class ModuleFonts;
class ModuleScene;
class ModuleLights;
class EntityManager;
class ModulePhysics;
class ModuleFadeToBlack;
class ModuleTitle;
class ModuleWin;
class ModuleDeath;
class ModuleDebug;
class ModuleRender;
class Application
{
public:
ModuleWindow* window;
ModuleTextures* textures;
ModuleInput* input;
ModuleAudio* audio;
ModuleFonts* fonts;
ModuleScene* scene_intro;
ModuleLights* lights;
EntityManager* entityManager;
ModulePhysics* physics;
ModuleFadeToBlack* fade;
ModuleTitle* title;
ModuleWin* win;
ModuleDeath* death;
ModuleDebug* debug;
ModuleRender* renderer;
private:
p2List<Module*> list_modules;
public:
Application();
~Application();
bool Init();
update_status Update();
bool CleanUp();
private:
void AddModule(Module* mod);
};