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CMakeLists.txt
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cmake_minimum_required(VERSION 3.23)
project("FLUF" LANGUAGES C CXX)
find_program(CCACHE_FOUND ccache)
if (CCACHE_FOUND)
message(STATUS "Found CCache, applying rules")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE})
endif ()
include("LoadConf.cmake")
if (${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Linux")
add_compile_definitions("WINAPI_FAMILY=100")
if (NOT DEFINED ENV{MSVC})
message(FATAL_ERROR "MSVC env was not found and running on Linux")
endif ()
if (NOT DEFINED ENV{INCLUDE})
message(FATAL_ERROR "'INCLUDE' env not found. Have you run 'source $ENV{MSVC}/bin/x86/msvcenv.sh' ?")
endif ()
string(REPLACE "z:\\" "/" MSVC_INCLUDE "$ENV{INCLUDE}")
string(REPLACE "\\" "/" MSVC_INCLUDE "${MSVC_INCLUDE}")
string(REPLACE ";" " " MSVC_INCLUDE "${MSVC_INCLUDE}")
separate_arguments(MSVC_INCLUDE)
include_directories(${MSVC_INCLUDE})
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D /SAFESEH:NO")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
message(STATUS "Detected compiler: ${CMAKE_CXX_COMPILER}")
set(PROJECT_VERSION 1.0.0)
set(CMAKE_CXX_STANDARD 20)
add_compile_options("$<$<CONFIG:DEBUG>:-D_DEBUG>")
if (DEFINED NO_HOOKS)
add_definitions("-DFLUF_DISABLE_HOOKS")
endif ()
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
message(FATAL_ERROR "Only LLVM Clang and MSVC compilers is currently supported.")
endif ()
set(ROOT_DIR "${PROJECT_SOURCE_DIR}")
set(VENDOR_PATH "${PROJECT_SOURCE_DIR}/vendor")
set(SDK_PATH "${VENDOR_PATH}/FLHookSDK")
set(REFLECT_PATH "${VENDOR_PATH}/reflect-cpp")
set(Python_FIND_VIRTUALENV FIRST)
find_package(Python 3.11 REQUIRED)
# Libs
set(CURL_PATH "${VENDOR_PATH}/curl-8.10.1")
set(IMGUI_PATH "${VENDOR_PATH}/imgui")
set(FREETYPE_LIBRARY "${VENDOR_PATH}/freetype.lib")
set(FREETYPE_INCLUDE_DIRS "${VENDOR_PATH}/freetype/include")
# Import Conan Packages
find_package(glm REQUIRED)
find_package(magic_enum REQUIRED)
find_package(msgpack REQUIRED)
find_package(xbyak REQUIRED)
find_package(spdlog)
find_package(stb REQUIRED)
find_package(yaml-cpp REQUIRED)
set(REFLECTCPP_MSGPACK ON)
set(REFLECTCPP_YAML ON)
set(REFLECTCPP_BUILD_SHARED OFF)
add_subdirectory(${REFLECT_PATH})
function(set_linux_msvc_includes)
cmake_parse_arguments(
PARSED_ARGS # prefix of output variables
""
"PROJECT_NAME" # list of names of mono-valued arguments
""
${ARGN} # arguments of the function to parse, here we take the all original ones
)
if (NOT PARSED_ARGS_PROJECT_NAME)
message(FATAL_ERROR "set_linux_msvc_includes called without specifying a project name")
endif ()
endfunction()
function(set_general_targets)
cmake_parse_arguments(
PARSED_ARGS # prefix of output variables
""
"PROJECT_NAME" # list of names of mono-valued arguments
""
${ARGN} # arguments of the function to parse, here we take the all original ones
)
if (NOT PARSED_ARGS_PROJECT_NAME)
message(FATAL_ERROR "set_general_targets called without specifying a project name")
endif ()
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE ${ROOT_DIR} ${ROOT_DIR}/FLUF/Include)
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE ${INCLUDE_PATH})
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE ${SDK_PATH}/include)
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE ${SDK_PATH}/vendor)
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE ${REFLECT_PATH}/include)
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE ${REFLECT_PATH}/include/rfl/thirdparty)
target_include_directories(${PARSED_ARGS_PROJECT_NAME} PRIVATE
${IMGUI_PATH}
${IMGUI_PATH}/misc/cpp
${IMGUI_PATH}/freetype
)
target_compile_definitions(${PARSED_ARGS_PROJECT_NAME} PRIVATE
"_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;"
"_CRT_SECURE_NO_WARNINGS;"
"WIN32;"
"WIN32_LEAN_AND_MEAN;"
"UNICODE;_UNICODE;"
"USE_GLM;"
"NOMINMAX;"
"IMGUI_DEFINE_MATH_OPERATORS;"
"IMGUI_ENABLE_FREETYPE;"
"IMGUI_USE_STB_SPRINTF;"
"IMGUI_USE_WCHAR32;"
)
if (NOT DEFINED IMGUI_IMPL)
target_compile_definitions(${PARSED_ARGS_PROJECT_NAME} PRIVATE
"IMGUI_API=__declspec(dllimport);"
"STBIDEF=__declspec(dllimport)"
)
endif ()
add_dependencies(${PARSED_ARGS_PROJECT_NAME} reflectcpp)
target_link_libraries(${PARSED_ARGS_PROJECT_NAME} PRIVATE
reflectcpp
glm::glm
magic_enum::magic_enum
stb::stb
xbyak::xbyak
yaml-cpp::yaml-cpp
msgpack-c
spdlog::spdlog_header_only
)
# Selectively skip PCH for certain files
set_source_files_properties(
${REFLECT_PATH}/src/yyjson.c
${REFLECT_PATH}/src/reflectcpp.cpp
PROPERTIES SKIP_PRECOMPILED_HEADERS ON
)
set_target_properties(${PARSED_ARGS_PROJECT_NAME} PROPERTIES LINKER_LANGUAGE CXX)
target_precompile_headers(${PARSED_ARGS_PROJECT_NAME} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${ROOT_DIR}/PCH.hpp>")
endfunction()
function(begin_glob)
set(SOURCE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/Source)
set(INCLUDE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/Include)
file(GLOB_RECURSE TMP_FILES LIST_DIRECTORIES false
"${SOURCE_PATH}/*.c*"
"${SOURCE_PATH}/*.h*"
"${INCLUDE_PATH}/*.c*"
"${INCLUDE_PATH}/*.h*"
"${SDK_PATH}/*.h*"
)
set(SOURCE_PATH ${SOURCE_PATH} PARENT_SCOPE)
set(INCLUDE_PATH ${INCLUDE_PATH} PARENT_SCOPE)
set(SOURCE_FILES ${TMP_FILES} PARENT_SCOPE)
endfunction()
function(reset_glob)
unset(SOURCE_PATH PARENT_SCOPE)
unset(INCLUDE_PATH PARENT_SCOPE)
unset(SOURCE_FILES PARENT_SCOPE)
endfunction()
function(create_post_build)
cmake_parse_arguments(
PARSED_ARGS # prefix of output variables
""
"TARGET_NAME" # list of names of mono-valued arguments
""
${ARGN} # arguments of the function to parse, here we take the all original ones
)
if (NOT DEFINED NO_POST_BUILD)
if (CMAKE_BUILD_TYPE STREQUAL "Release")
set(RELEASE_FLAG "--release")
endif ()
if (DEFINED BINARY_COPY_DESTINATION)
set(DEST_FLAG --dest=\"${BINARY_COPY_DESTINATION}\")
endif ()
add_custom_command(TARGET ${PARSED_ARGS_TARGET_NAME} POST_BUILD
COMMAND ${Python_EXECUTABLE} ${ROOT_DIR}/cli.py post-build ${RELEASE_FLAG} ${DEST_FLAG} WORKING_DIRECTORY ${ROOT_DIR}
)
endif ()
endfunction()
# Now we add our sub-projects
add_subdirectory(FLUF) # FLUF Core
add_subdirectory(FLUF.UI) # FLUF user interface module
add_subdirectory(FLUF.CrashWalker) # FLUF anti-crash protections
if (BUILD_SAMPLES)
file(GLOB V_GLOB LIST_DIRECTORIES true "examples/*")
foreach (ENTRY ${V_GLOB})
get_filename_component(DIR ${ENTRY} NAME_WLE)
if (IS_DIRECTORY ${ENTRY} AND NOT ${DIR} STREQUAL "shared_assets")
message(STATUS "Configuring Example: ${DIR}")
add_subdirectory(${ENTRY})
endif ()
endforeach ()
endif ()