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Different biome grass colors #2
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I like biome selecting in Bukkit plugin 173generator. It using vanilla 1.7.10+ biomes instead of creating new biomes like in Beta 1.7.3. But it not using mesa and so on. It's better to learn into mechanism (solution) of this plugin. Or... I can also try using default biomes but without those that non-exising in Beta 1.7.3. I will play with, but it took too long even yet. I can't use this plugin because it don't generating structures, breaking dungeons loot and doesn't support structures from mods (e.g. BuildCraft oil or Railcraft volcanos). Also I don't know about volcanos in OWG :) |
Lines 58-136 of this class of Also there biome mappings of it. I saw that OWG using slight grass color variation to avoid biome borders contrasts. But it distorts the real atmosphere of Beta, that distorsion is presented in my screenshots in 1st post. Plains and forests can have slight difference of green shades, but it's not applied for desert and winter biomes. You are handled this in |
I found idea. I played too much with colors, but better way I found it's modify existing OWG code. I just added some saturation by increasing temperature and humidity (rainfall) values:
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…Reload config event, Bug fixes
…Reload config event, Bug fixes
…Added event, Bug fixes
Beta 1.7.3:
OWG:
Beta 1.7.3:
OWG:
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