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When you use syndibox the parent nodes dont recieve gui events even if on syndibox mouse_input = MOUSE_FILTER_PASS.
This i figured out is because of the child nodes getting created in the process. So i temporarily solved this issue manually by adding for every child node. node.mouse_filter = MOUSE_FILTER_PASS. Maybe add that the created children have the same mouse_input setting as the syndibox itself?
Steps to reproduce the behavior:
Add a panel container add syndibox as a child.
Set mouse_input on the syndibox to mouse_input.
Create a script on the panel container
add the _gui_input function and let it print something.
Notice that it never gets called
What i expect to happen is that the input gets passed on to its parent control.
Device Info (please complete the following information):
Manjaro Linux
Godot V3.3.2
1.7
The text was updated successfully, but these errors were encountered:
When you use syndibox the parent nodes dont recieve gui events even if on syndibox mouse_input = MOUSE_FILTER_PASS.
This i figured out is because of the child nodes getting created in the process. So i temporarily solved this issue manually by adding for every child node. node.mouse_filter = MOUSE_FILTER_PASS. Maybe add that the created children have the same mouse_input setting as the syndibox itself?
Steps to reproduce the behavior:
What i expect to happen is that the input gets passed on to its parent control.
Device Info (please complete the following information):
The text was updated successfully, but these errors were encountered: