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Copy pathAeon_Illuminate_Survival_tables.lua
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Aeon_Illuminate_Survival_tables.lua
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--[[ Generated by FAF Map Editor ]]--
-- Table of which resources belong to which player, it is sorted in such a way that the first line
-- corresponds to player one, the second to player 2 and so on...
maxPlayerOnMap = 5
-- Line number is 10 + armynumber for the mexes in the table
spwnMexArmy = { {00,01,02,03,04,05,06,07,08},
{09,10,11,12,13,14,15,16,17},
{18,19,20,21,22,23,24,26,28},
{25,27,29,30,31,32,33,34,35},
{36,37,38,39,40,41,42,43,44},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}}
-- Line number is 30 + armynumber for the hydros in the table
spwnHydroArmy = { {},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}}
-- RESOURCE SCALING OPTIONS
-- exampleMexes = {{1,2},{3,4},{5,6}}, -- exampleMexes = {{1,2}}
-- exampleMexes = {{a},{b},{c}}, -- exampleMexes = {{a}}
-- option key=1 : removes a+b+c -- option key=1 : removes a
-- option key=2 : spawn a, removes b+c -- option key=2 : spawns a
-- option key=3 : spawn a+b, removes c
-- option key=4 : spawn a+b+c
extraHydros = {{}}
extraMexes = {{}}
middleMexes = {{},{},{}}
sideMexes = {{},{},{}}
underwaterMexes = {{},{},{}}
islandMexes = {{},{},{}}
expansionMexes = {{},{},{}}
coreMexes = {{}}
extraBaseMexes = {{}}
topSideMexes = {{},{},{}}
bottomSideMexes = {{},{},{}}
forwardCrazyrushMexes = {}
crazyrushOneMexes = {}