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beach_survival_ee_tables.lua
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--[[ Generated by FAF Map Editor ]]--
-- Table of which resources belong to which player, it is sorted in such a way that the first line
-- corresponds to player one, the second to player 2 and so on...
maxPlayerOnMap = 8
-- Line number is 10 + armynumber for the mexes in the table
spwnMexArmy = { {102,115,126,19,30,44,61,62,63,65,66,72,73,76,86,99},
{119,26,27,41,51,60,69,70,77,79,81,82,83,90,93,95},
{100,101,110,113,116,117,24,34,38,40,42,43,56,88,97,98},
{02,03,09,104,107,111,114,118,120,123,124,22,64,68,80,87},
{103,112,127,13,18,48,49,50,53,54,55,58,75,89,91,92},
{06,07,08,105,108,121,125,32,33,35,37,39,46,59,84,96},
{05,122,14,15,17,20,21,23,28,31,36,45,52,57,78,94},
{00,01,04,10,106,109,11,12,16,25,29,47,67,71,74,85},
{},
{},
{},
{},
{},
{},
{},
{}}
-- Line number is 30 + armynumber for the hydros in the table
spwnHydroArmy = { {05},
{04},
{07},
{00},
{01},
{03},
{06},
{02},
{},
{},
{},
{},
{},
{},
{},
{}}
-- RESOURCE SCALING OPTIONS
-- exampleMexes = {{1,2},{3,4},{5,6}}, -- exampleMexes = {{1,2}}
-- exampleMexes = {{a},{b},{c}}, -- exampleMexes = {{a}}
-- option key=1 : removes a+b+c -- option key=1 : removes a
-- option key=2 : spawn a, removes b+c -- option key=2 : spawns a
-- option key=3 : spawn a+b, removes c
-- option key=4 : spawn a+b+c
extraHydros = {{}}
extraMexes = {{}}
middleMexes = {{},{},{}}
sideMexes = {{},{},{}}
underwaterMexes = {{},{},{}}
islandMexes = {{},{},{}}
expansionMexes = {{},{},{}}
coreMexes = {{}}
extraBaseMexes = {{}}
topSideMexes = {{},{},{}}
bottomSideMexes = {{},{},{}}
forwardCrazyrushMexes = {}
crazyrushOneMexes = {}