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Player.java
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public class Player {
private int id;
private int skillLevel;
private double entranceTime; //time that the player entered a queue
private double currentEventDuration;
private double previousTrainingTime;
private int availability; //0 if free, 1 if occupied
private int NofInvalidAttempts;
private int NofCancelledAttempts;
private int NofMassagesDone=0;
private double turnaroundStartTime;
private double turnaroundEndTime;
private double totalWaitingTimeInPhysiotherapyQueue;
private double totalWaitingTimeInMassageQueue;
public Player(int id, int skillLevel, int availability) {
this.id = id;
this.skillLevel = skillLevel;
this.availability = availability;
}
public double getEntranceTime() {
return this.entranceTime;
}
public int getId() {
return this.id;
}
public double getPreviousTrainingTime() {
return this.previousTrainingTime;
}
public int getSkillLevel() {
return this.skillLevel;
}
public int getAvailability() {
return this.availability;
}
public double getTurnaroundStartTime() {
return this.turnaroundStartTime;
}
public double getTurnaroundEndTime() {
return this.turnaroundEndTime;
}
public double getCurrentEventDuration() {
return this.currentEventDuration;
}
public double getTotalWaitingTimeInPhysiotherapyQueue() {
return this.totalWaitingTimeInPhysiotherapyQueue;
}
public double getTotalWaitingTimeInMassageQueue() {
return this.totalWaitingTimeInMassageQueue;
}
public int getNofMassagesDone() {
return this.NofMassagesDone;
}
public int getNofInvalidAttempts() {
return this.NofInvalidAttempts;
}
public int getNofCancelledAttempts() {
return this.NofCancelledAttempts;
}
public void incrementNofInvalidAttempts() {
this.NofInvalidAttempts += 1;
}
public void incrementNofCancelledAttempts() {
this.NofCancelledAttempts += 1;
}
public void incrementNofMassagesDone() {
this.NofMassagesDone += 1;
}
public void incrementTotalWaitingTimeInPhysiotherapyQueue(double time) {
this.totalWaitingTimeInPhysiotherapyQueue += time;
}
public void incrementTotalWaitingTimeInMassageQueue(double time) {
this.totalWaitingTimeInMassageQueue += time;
}
public void setTurnaroundStartTime(double time) {
this.turnaroundStartTime = time;
}
public void setTurnaroundEndTime(double time) {
this.turnaroundEndTime = time;
}
public void setUnavailable() {
this.availability = 1;
}
public void setAvailable() {
this.availability = 0;
}
public void setEntranceTime(double time) {
this.entranceTime = time;
}
public void setPreviousTrainingTime(double time) {
this.previousTrainingTime = time;
}
public void setCurrentEventDuration(double time) {
this.currentEventDuration = time;
}
}