-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Player View #5
Comments
I agree for the rot level, as it is very easy for the players to determine it. But I'm unsure to make the "fog-of-war" transparent. I like when my players have to discover the map sector by sector. |
Ah, I wasnt clear. |
Actually, I think it's better to have an opaque fog-of-war.
Nonetheless, I'll implement a button to "reveal an unexplored" sector. Sometimes, a NPC might give to the players the location of a special Zone sector. |
In player view the background map is not visible at all for me (MacOS Safari/Chrome). I disapears when I enter player mode. It would be great to have it visible in both views (maybe a check box for those that do not want players to se it all?). Thanks for the great work, it is a great resource! PS Is this project still being maintained? |
The text was updated successfully, but these errors were encountered: