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jCFSM.ts
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namespace jCFSM {
export type FunctionOnEnter = ( currentState: string, nextState: string ) => ( void | Promise<void> );
export type FunctionOnLeave = ( currentState: string, prevState: string ) => ( void | Promise<void> );
export type FunctionOnTransitionAfter = () => ( void | Promise<void> );
export type FunctionOnTransitionBefore = () => ( any | Promise<any> );
class StateMachine {
private _inTransition: boolean = false;
private _currentState: string;
private _states: { [ key: string ]: { OnEnter: FunctionOnEnter[], OnLeave: FunctionOnLeave[] } } = {};
private _transitions: { [ key: string ]: { [ key: string ]: { OnBefore: FunctionOnTransitionBefore[], OnAfter: FunctionOnTransitionAfter[] } } } = {};
constructor( initialState: string ) {
this.StateAdd( initialState );
this._currentState = initialState;
}
public StateAdd( state: string ): boolean {
let returnValue = false;
if( 'undefined' === typeof ( this._states[ state ] ) ) {
this._states[ state ] = {
OnEnter: [],
OnLeave: []
};
this._transitions[ state ] = {};
returnValue = true;
}
return ( returnValue );
}
public StateDel( state: string ): boolean {
let returnValue = false;
if( 'undefined' !== typeof ( this._states[ state ] ) ) {
delete ( this._states[ state ] );
if( 'undefined' !== typeof ( this._transitions[ state ] ) ) {
delete ( this._transitions[ state ] );
}
for( const tmpState in this._transitions ) {
if( 'undefined' !== typeof ( this._transitions[ tmpState ][ state ] ) ) {
delete ( this._transitions[ tmpState ][ state ] );
}
}
returnValue = true;
}
return ( returnValue );
}
public StateOnEnterAdd( state: string, func: FunctionOnEnter ): boolean {
let returnValue = false;
if( 'undefined' !== typeof ( this._states[ state ] ) ) {
if( !this._states[ state ].OnEnter.includes( func ) ) {
this._states[ state ].OnEnter.push( func );
returnValue = true;
}
}
return ( returnValue );
}
public StateOnEnterDel( state: string, func: FunctionOnEnter ): boolean {
let returnValue = false;
if( 'undefined' !== typeof ( this._states[ state ] ) ) {
const pos = this._states[ state ].OnEnter.indexOf( func );
if( -1 !== pos ) {
this._states[ state ].OnEnter.splice( pos, 1 );
returnValue = true;
}
}
return ( returnValue );
}
public StateOnLeaveAdd( state: string, func: FunctionOnLeave ): boolean {
let returnValue = false;
if( 'undefined' !== typeof ( this._states[ state ] ) ) {
if( !this._states[ state ].OnLeave.includes( func ) ) {
this._states[ state ].OnLeave.push( func );
returnValue = true;
}
}
return ( returnValue );
}
public StateOnLeaveDel( state: string, func: FunctionOnLeave ): boolean {
let returnValue = false;
if( 'undefined' !== typeof ( this._states[ state ] ) ) {
const pos = this._states[ state ].OnLeave.indexOf( func );
if( -1 !== pos ) {
this._states[ state ].OnLeave.splice( pos, 1 );
returnValue = true;
}
}
return ( returnValue );
}
public TransitionAdd( from: string, to: string ): boolean {
let returnValue = false;
if( ( 'undefined' !== typeof ( this._states[ from ] ) ) && ( 'undefined' !== typeof ( this._states[ to ] ) ) ) {
if( 'undefined' === typeof ( this._transitions[ from ][ to ] ) ) {
this._transitions[ from ][ to ] = {
OnBefore: [],
OnAfter: []
};
returnValue = true;
}
}
return ( returnValue );
}
public TransitionDel( from: string, to: string ): boolean {
let returnValue = false;
if( ( 'undefined' !== typeof ( this._states[ from ] ) ) && ( 'undefined' !== typeof ( this._states[ to ] ) ) ) {
if( 'undefined' !== typeof ( this._transitions[ from ][ to ] ) ) {
delete ( this._transitions[ from ][ to ] );
returnValue = true;
}
}
return ( returnValue );
}
public TransitionOnBeforeAdd( from: string, to: string, func: FunctionOnTransitionBefore ): boolean {
let returnValue = false;
if( ( 'undefined' !== typeof ( this._states[ from ] ) ) && ( 'undefined' !== typeof ( this._states[ to ] ) ) ) {
if( 'undefined' !== typeof ( this._transitions[ from ][ to ] ) ) {
this._transitions[ from ][ to ].OnBefore.push( func );
returnValue = true;
}
}
return ( returnValue );
}
public TransitionOnBeforeDel( from: string, to: string, func: FunctionOnTransitionBefore ): boolean {
let returnValue = false;
if( ( 'undefined' !== typeof ( this._states[ from ] ) ) && ( 'undefined' !== typeof ( this._states[ to ] ) ) ) {
if( 'undefined' !== typeof ( this._transitions[ from ][ to ] ) ) {
const pos = this._transitions[ from ][ to ].OnBefore.indexOf( func );
if( -1 !== pos ) {
this._transitions[ from ][ to ].OnBefore.splice( pos, 1 );
returnValue = true;
}
}
}
return ( returnValue );
}
public TransitionOnAfterAdd( from: string, to: string, func: FunctionOnTransitionAfter ): boolean {
let returnValue = false;
if( ( 'undefined' !== typeof ( this._states[ from ] ) ) && ( 'undefined' !== typeof ( this._states[ to ] ) ) ) {
if( 'undefined' !== typeof ( this._transitions[ from ][ to ] ) ) {
this._transitions[ from ][ to ].OnAfter.push( func );
returnValue = true;
}
}
return ( returnValue );
}
public TransitionOnAfterDel( from: string, to: string, func: FunctionOnTransitionAfter ): boolean {
let returnValue = false;
if( ( 'undefined' !== typeof ( this._states[ from ] ) ) && ( 'undefined' !== typeof ( this._states[ to ] ) ) ) {
if( 'undefined' !== typeof ( this._transitions[ from ][ to ] ) ) {
const pos = this._transitions[ from ][ to ].OnAfter.indexOf( func );
if( -1 !== pos ) {
this._transitions[ from ][ to ].OnAfter.splice( pos, 1 );
returnValue = true;
}
}
}
return ( returnValue );
}
public StateGet(): string {
return ( this._currentState );
}
public async StateSet( nextState: string ): Promise<boolean> {
let returnValue = false;
if( !this._inTransition ) {
this._inTransition = true;
if( 'undefined' !== typeof ( this._states[ nextState ] ) ) {
if( ( 'undefined' !== typeof ( this._transitions[ this._currentState ] ) ) && ( 'undefined' !== typeof ( this._transitions[ this._currentState ][ nextState ] ) ) ) {
returnValue = true;
let cFL;
// Check if I can enter the new state: in case a function return false, abort
cFL = this._transitions[ this._currentState ][ nextState ].OnBefore.length;
for( let iFL = 0; ( returnValue && ( iFL < cFL ) ); iFL++ ) {
if( 'function' === typeof ( this._transitions[ this._currentState ][ nextState ].OnBefore[ iFL ] ) ) {
let tmpValue = null;
if( 'AsyncFunction' === this._transitions[ this._currentState ][ nextState ].OnBefore[ iFL ].constructor.name ) {
tmpValue = await this._transitions[ this._currentState ][ nextState ].OnBefore[ iFL ]();
} else {
tmpValue = this._transitions[ this._currentState ][ nextState ].OnBefore[ iFL ]();
}
returnValue = ( false !== tmpValue );
}
}
if( returnValue ) {
cFL = this._states[ this._currentState ].OnLeave.length;
for( let iFL = 0; iFL < cFL; iFL++ ) {
if( 'function' === typeof ( this._states[ this._currentState ].OnLeave[ iFL ] ) ) {
if( 'AsyncFunction' === this._states[ this._currentState ].OnLeave[ iFL ].constructor.name ) {
await this._states[ this._currentState ].OnLeave[ iFL ]( this._currentState, nextState );
} else {
this._states[ this._currentState ].OnLeave[ iFL ]( this._currentState, nextState );
}
}
}
let previousState: string = this._currentState;
this._currentState = nextState;
cFL = this._transitions[ previousState ][ this._currentState ].OnAfter.length;
for( let iFL = 0; iFL < cFL; iFL++ ) {
if( 'function' === typeof ( this._transitions[ previousState ][ this._currentState ].OnAfter[ iFL ] ) ) {
if( 'AsyncFunction' === this._transitions[ previousState ][ this._currentState ].OnAfter[ iFL ].constructor.name ) {
await this._transitions[ previousState ][ this._currentState ].OnAfter[ iFL ]();
} else {
this._transitions[ previousState ][ this._currentState ].OnAfter[ iFL ]();
}
}
}
cFL = this._states[ this._currentState ].OnEnter.length;
for( let iFL = 0; iFL < cFL; iFL++ ) {
if( 'function' === typeof ( this._states[ this._currentState ].OnEnter[ iFL ] ) ) {
if( 'AsyncFunction' === this._states[ this._currentState ].OnEnter[ iFL ].constructor.name ) {
await this._states[ this._currentState ].OnEnter[ iFL ]( this._currentState, previousState );
} else {
this._states[ this._currentState ].OnEnter[ iFL ]( this._currentState, previousState );
}
}
}
}
}
}
this._inTransition = false;
}
return ( returnValue );
}
}
export function Create( initialState: string ): StateMachine {
return new StateMachine( initialState );
}
}
// @ts-ignore
if( 'object' === typeof exports ) {
// @ts-ignore
exports.Create = jCFSM.Create;
}