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NetClient.cs
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using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Collections.Generic;
using System.Windows.Forms;
using System;
using System.Text;
namespace YGOPro_Launcher
{
public class NetClient
{
public bool IsConnected { get; private set; }
private TcpClient m_client;
private StreamReader m_reader;
private Thread m_receiveThread;
private object m_lock;
private Queue<string> m_messageQueue;
private Thread m_parserThread;
public delegate void ServerResponse(string message);
public delegate void ServerRooms(RoomInfos[] rooms);
public delegate void ServerDisconnected();
public ServerDisconnected Disconnected;
public ServerResponse LoginReply;
public ServerResponse RegisterReply;
public ServerResponse OnFatalError;
public ServerResponse UserInfoUpdate;
public ServerResponse RemoveRoom;
public ServerResponse UpdateRoomPlayers;
public ServerResponse UpdateRoomStatus;
public ServerRooms AddRooms;
public ServerRooms AddRoom;
public NetClient()
{
m_messageQueue = new Queue<string>();
m_lock = new object();
m_receiveThread = new Thread(Receive);
m_receiveThread.IsBackground = true;
m_parserThread = new Thread(Parse);
m_parserThread.IsBackground = true;
OnFatalError += new ServerResponse(FatalError);
}
private void FatalError(string message)
{
MessageBox.Show(message);
}
public bool Connect(string address, int port)
{
try
{
m_client = new TcpClient();
m_client.Connect(address, port);
m_reader = new StreamReader(m_client.GetStream());
IsConnected = true;
m_receiveThread.Start();
m_parserThread.Start();
return true;
}
catch (Exception)
{
return false;
}
}
public void Disconnect()
{
OnDisconnected();
m_client.Close();
}
public void SendPacket(string packet)
{
if (!IsConnected)
return;
try
{
byte[] data = Encoding.Default.GetBytes(packet + "\n");
m_client.Client.Send(data, data.Length, SocketFlags.None);
}
catch (Exception)
{
OnDisconnected();
}
}
private void Receive()
{
try
{
while (IsConnected)
{
string line = m_reader.ReadLine();
if (line != null)
{
lock (m_lock)
m_messageQueue.Enqueue(line);
}
else
OnDisconnected();
Thread.Sleep(1);
}
}
catch (Exception)
{
OnDisconnected();
}
}
private void Parse()
{
while (IsConnected)
{
string message = null;
lock (m_lock)
{
if (m_messageQueue.Count > 0)
message = m_messageQueue.Dequeue();
}
if (message != null)
OnCommand(message);
Thread.Sleep(1);
}
}
private void OnCommand(string command)
{
string[] args = command.Split('|');
string cmd = args[0];
if (cmd == "ROOMS")
{
List<RoomInfos> rooms = new List<RoomInfos>();
for (int i = 1; i < args.Length; ++i)
{
string[] infos = args[i].Split(';');
RoomInfos room = RoomInfos.FromName(infos[0], infos[1], infos[2] == "1");
if (room != null) rooms.Add(room);
}
if (AddRooms != null)
AddRooms(rooms.ToArray());
}
else if (cmd == "+ROOM")
{
string[] infos = args[1].Split(';');
RoomInfos room = RoomInfos.FromName(infos[0], infos[1], infos[2] == "1");
if (AddRoom != null)
AddRoom(new RoomInfos[] { room });
}
else if (cmd == "-ROOM")
{
if (RemoveRoom != null)
RemoveRoom(args[1]);
}
else if (cmd == "PLAYERS")
{
if (UpdateRoomPlayers != null)
UpdateRoomPlayers(args[1] + "|" + args[2]);
}
else if (cmd == "START")
{
if (UpdateRoomStatus != null)
UpdateRoomStatus(args[1]);
}
else if (cmd == "REGISTER")
{
if (RegisterReply != null)
RegisterReply(args[1]);
}
else if (cmd == "LOGIN")
{
if (LoginReply != null)
LoginReply(args[1]);
}
else if (cmd == "WLD")
{
if (UserInfoUpdate != null)
UserInfoUpdate(args[1]);
}
else
{
if (OnFatalError != null)
OnFatalError("Unknown packet received.");
}
}
private void OnDisconnected()
{
if (!IsConnected) return;
IsConnected = false;
Disconnect();
if (OnFatalError != null)
OnFatalError("Disconnected from server.");
}
}
}