The following data tables must be configured before running the sdk extraction.
Every lighting layer in the game must be present in this data table to allow english conversion of the lighting layers name.
When a new lighting layer is added the pipeline will spit out a invalidLightingLevels.json
file with a list of lighting layers that needs to be configured. This typically happens on updates where new maps are introduced. Any lighting layers within this file must be added to the LightingLayers
data table or the pipline will fail to run.
Once configuration is complete navigate to the usage instructions to run the pipeline.