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I am currently doing some tests and messing around with rendering (for potential blurring) and in order to achieve what I want I need to access the internals of GlesTexture, GlesTexProgram, etc. (notably their IDs, and other stuff among this)
The simpler route would just be to have id/... functions that take DebugFlags (since all of them have normal and debug variants apparently). Discussion would be appreciated.
The text was updated successfully, but these errors were encountered:
I am currently doing some tests and messing around with rendering (for potential blurring) and in order to achieve what I want I need to access the internals of
GlesTexture
,GlesTexProgram
, etc. (notably their IDs, and other stuff among this)The simpler route would just be to have
id
/...
functions that takeDebugFlags
(since all of them have normal and debug variants apparently). Discussion would be appreciated.The text was updated successfully, but these errors were encountered: