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Access Gles* rendering internals #1632

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nferhat opened this issue Jan 10, 2025 · 1 comment
Open

Access Gles* rendering internals #1632

nferhat opened this issue Jan 10, 2025 · 1 comment

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@nferhat
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nferhat commented Jan 10, 2025

I am currently doing some tests and messing around with rendering (for potential blurring) and in order to achieve what I want I need to access the internals of GlesTexture, GlesTexProgram, etc. (notably their IDs, and other stuff among this)

The simpler route would just be to have id/... functions that take DebugFlags (since all of them have normal and debug variants apparently). Discussion would be appreciated.

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