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Releases: Simplexity-Development/NerfFarms

v0.0.8-alpha

07 Sep 03:45
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Full Changelog: v0.0.7-alpha...v0.0.8-alpha

v0.0.9-alpha

25 Sep 04:01
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Full Changelog: v0.0.6-alpha...v0.0.9-alpha

v0.0.7-alpha

06 Sep 23:59
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v0.0.7-alpha Pre-release
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What's Changed

New Contributors

Full Changelog: v0.0.6-alpha...v0.0.7-alpha

v0.0.6-alpha

18 Aug 00:11
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v0.0.6-alpha Pre-release
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Reorganization and Debugging

  • Reorganized code.
  • Nerfing Checks now happens on all damage events towards an Entity, not just when an Entity attacks another Entity.
    • Resolves issues (See Issue #1)
  • Added functionality for more config options, including require-targetting.
    • Targetting / Pathfind Checks are still being developed and do not work all of the time as intended (See Issue #2).

Full Changelog: v0.0.5-alpha...v0.0.6-alpha

v0.0.5-alpha

09 Aug 23:06
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v0.0.5-alpha Pre-release
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Pathfind Nerfing

  • Implemented a pathfinding / targeting nerf solution. Still under testing.

Warning

Latest testing demonstrates that there is a lot of inconsistencies with testing through issue #1.

Part of the fixes includes changing the event listener and more testing is being done to figure out the issue. This version does not have consistent drops for this reason and no version from v0.0.1-v0.0.5 should be used unless you are only checking for entity damaging entity nerfing.

Full Changelog: v0.0.4-alpha...v0.0.5-alpha

v0.0.4-alpha

07 Aug 06:05
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Optimizations and Environmental Damage

  • Environmental Damage can now be assigned in the configuration.
  • Any damage taken by environmental damage is added to a sum total.
  • If the total environmental damage exceeds the config setting's percentage of max health, the mob is nerfed.
  • Debug messages are now more detailed.

Full Changelog: v0.0.3-alpha...v0.0.4

v0.0.3-alpha

26 Jul 00:25
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Debugger

  • A debug option can now be toggled to show debug messages.

Full Changelog: v0.0.2-alpha...v0.0.3-alpha

v0.0.2-alpha

25 Jul 23:09
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v0.0.2-alpha Pre-release
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Bug Fixes

  • Resolved issues with /nerffarms reload.
  • Configuration options are now clarified better.
  • Passive mobs are now being handled correctly.

Full Changelog: v0.0.1-alpha...v0.0.2-alpha

v0.0.1-alpha

25 Jul 04:37
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v0.0.1-alpha Pre-release
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Initial Release

  • Known Issue: you need to do /nerffarms reload twice in order to reload the config.