From bea453825e9a2f522a7879bcaba354b1e0d499a2 Mon Sep 17 00:00:00 2001 From: PauFusco <99730051+PauFusco@users.noreply.github.com> Date: Thu, 23 May 2024 03:48:34 +0200 Subject: [PATCH] fix m4 level to level m4 now maintains in the player after changing room --- TheOneEditor/GameData/Scenes/L1R1.toe | 34139 ++++++++++++++++++++++++ TheOneScripting/EventCollectible.cs | 3 - TheOneScripting/PlayerScript.cs | 6 + 3 files changed, 34145 insertions(+), 3 deletions(-) create mode 100644 TheOneEditor/GameData/Scenes/L1R1.toe diff --git a/TheOneEditor/GameData/Scenes/L1R1.toe b/TheOneEditor/GameData/Scenes/L1R1.toe new file mode 100644 index 00000000..355c02c7 --- /dev/null +++ b/TheOneEditor/GameData/Scenes/L1R1.toe @@ -0,0 +1,34139 @@ +{ + "GameObjects": [ + { + "Components": [ + { + "Name": "Transform", + "Transformation Matrix": [ + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0, + 0.0, + 0.0, + 0.0, + 0.0, + 1.0 + ], + "Type": 0, + "UID": 26427860 + }, + { + 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"MaterialPath": "Library/Materials/AS_M4_Idle/M_CarabinaM4.toematerial", + "MeshPath": "Library/Meshes/AS_M4_Idle/WP_CarabinaM4.animator", + "Name": "Mesh", + "ParentUID": 4259932, + "Type": 2, + "UID": 274631616 + }, + { + "Name": "Script", + "ParentUID": 4259932, + "ScriptName": "M4Behaviour", + "Type": 4, + "UID": 2000554560 + } + ], + "EditablePrefab": true, + "Enabled": true, + "HasTransparency": false, + "Keeped": false, + "Name": "WP_CarabinaM4", + "ParentUID": 321417216, + "PrefabDirty": false, + "PrefabID": 1418752008, + "PrefabName": "WP_CarabinaM4", + "Static": false, + "UID": 4259932 + } + ], + "index": 0, + "path": "GameData/Scenes\\L1R1.toe", + "sceneName": "L1R1" +} \ No newline at end of file diff --git a/TheOneScripting/EventCollectible.cs b/TheOneScripting/EventCollectible.cs index 600f702d..a017a373 100644 --- a/TheOneScripting/EventCollectible.cs +++ b/TheOneScripting/EventCollectible.cs @@ -70,9 +70,6 @@ public override bool DoEvent() { itemManager.AddItem(1, 1); //change to corresponding item ID & QUANTITY - IGameObject.InstanciatePrefab("WP_CarabinaM4", playerGO.transform.Position, playerGO.transform.Rotation); - player.currentWeapon = PlayerScript.CurrentWeapon.M4; - attachedGameObject.Disable(); uiManager.OpenHudPopUpMenu(UiManager.HudPopUpMenu.PickUpFeedback, "m4a1"); diff --git a/TheOneScripting/PlayerScript.cs b/TheOneScripting/PlayerScript.cs index b6342e74..8e7ba84d 100644 --- a/TheOneScripting/PlayerScript.cs +++ b/TheOneScripting/PlayerScript.cs @@ -138,6 +138,12 @@ public override void Start() public override void Update() { + if(itemManager.hasInitial && currentWeapon == CurrentWeapon.NONE) + { + IGameObject.InstanciatePrefab("WP_CarabinaM4", attachedGameObject.transform.Position, attachedGameObject.transform.Rotation); + currentWeapon = CurrentWeapon.M4; + } + timeFromLastStep += Time.deltaTime; isRunning = false;