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To develop a basic Anti-Cheat with basic verification of consistent game state. The goal is mainly to stop 'script-kiddies' as opposed to programmers or hackers; validation should be done server-side.
Since the mod is open source and based off of IL bytecode which is easy to decompile; stopping programmers or hackers from cheating is not the goal; only the most basic of people.
Properties
Anti-Cheat should be optional (host toggled).
For fun and a deterrent for distributing hacked clients.
Client should know if Anti-Cheat is enabled.
Examples
The following are examples of the kinds of cheats I would like to prevent:
Modifying Gear Stats (Integrity)
Modifying Physics (Integrity)
Teleporting
Speed Hack (in particular, Cheat Engine)
RNG: Copy and write back current RNG value before seeding. Helps against freezing in CE.
Important Note
Anti-Cheat should be customizable by external mods and account for any logic changes introduced by them.
The text was updated successfully, but these errors were encountered:
Goal
To develop a basic Anti-Cheat with basic verification of consistent game state. The goal is mainly to stop 'script-kiddies' as opposed to programmers or hackers; validation should be done server-side.
Since the mod is open source and based off of IL bytecode which is easy to decompile; stopping programmers or hackers from cheating is not the goal; only the most basic of people.
Properties
Examples
The following are examples of the kinds of cheats I would like to prevent:
Important Note
Anti-Cheat should be customizable by external mods and account for any logic changes introduced by them.
The text was updated successfully, but these errors were encountered: