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I_TCP.C
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// This is not realy Os dependant because all Os have the same Socket api
// Just use '#ifdef' for Os dependant stuffs
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef __WIN32__
#include <winsock.h>
#else
#if !defined(SCOUW2) && !defined(SCOUW7)
#include <arpa/inet.h>
#endif
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <netdb.h>
#include <sys/ioctl.h>
#include <errno.h>
/* BP: is anyone use this ?
#if !defined(LINUX) && !defined(SCOOS5) && !defined(_AIX)
#include <sys/filio.h>
#endif
*/
#ifdef __DJGPP__
#include <lsck/lsck.h>
#define LIBSOCK073
#ifdef LIBSOCK073
#include <winsock.h>
#endif // libsocket073
#endif // djgpp
#endif // win32
#include "doomdef.h"
#include "i_system.h"
#include "i_net.h"
#include "d_net.h"
#include "m_argv.h"
#include "doomstat.h"
#ifdef __WIN32__
// some undifined under win32
#define IPPORT_USERRESERVED 5000
#define errno h_errno // some very strange things happen when not use h_error ?!?
#define EWOULDBLOCK WSAEWOULDBLOCK
#define EMSGSIZE WSAEMSGSIZE
#define ECONNREFUSED WSAECONNREFUSED
#else // linux or djgpp
#define SOCKET ULONG
#define INVALID_SOCKET -1
#endif
#ifndef LINUX
// winsock stuff (in winsock a socket in not a file)
#define ioctl ioctlsocket
#define close closesocket
#endif
#define BROADCASTADDR MAXNETNODES
struct sockaddr_in clientaddress[MAXNETNODES+1],serveraddress;
SOCKET insocket,sendsocket;
int DOOMPORT = (IPPORT_USERRESERVED +0x1d );
boolean nodeconnected[MAXNETNODES+1];
char *UDP_AddrToStr(struct sockaddr_in *sk)
{
static char s[50];
sprintf(s,"%d.%d.%d.%d:%d",((byte *)(&(sk->sin_addr.s_addr)))[0],
((byte *)(&(sk->sin_addr.s_addr)))[1],
((byte *)(&(sk->sin_addr.s_addr)))[2],
((byte *)(&(sk->sin_addr.s_addr)))[3],
ntohs(sk->sin_port));
return s;
}
void UDP_Get(void)
{
int i;
int c;
struct sockaddr_in fromaddress;
int fromlen;
fromlen = sizeof(fromaddress);
c = recvfrom (insocket, (char *)&doomcom->data, MAXPACKETLENGHT, 0,
(struct sockaddr *)&fromaddress, &fromlen );
if (c == -1 )
{
if (errno == EWOULDBLOCK || errno == EMSGSIZE)
{
doomcom->remotenode = -1; // no packet
return;
}
I_Error ("UDP_Get: %s",strerror(errno));
}
// find remote node number
for (i=0 ; i<MAXNETNODES ; i++)
if ( fromaddress.sin_addr.s_addr == clientaddress[i].sin_addr.s_addr )
{
doomcom->remotenode = i; // good packet from a game player
doomcom->datalength = c;
return;
}
// not found
if(cv_allownewplayer.value)
{
int j;
// find a free slot
for(j=0;j<MAXNETNODES;j++)
{
if( !nodeconnected[j] )
{
memcpy(&clientaddress[j],&fromaddress,fromlen);
clientaddress[j].sin_port = htons(DOOMPORT);
nodeconnected[j]=true;
#ifdef DEBUGFILE
if( debugfile )
fprintf(debugfile,"New node detected : node:%d address:%s\n",j,UDP_AddrToStr(&clientaddress[j]));
#endif
doomcom->remotenode = j; // good packet from a game player
doomcom->datalength = c;
return;
}
}
}
// packet is not from one of the players (new game broadcast)
doomcom->remotenode = -1; // no packet
return;
// byte swap
// -= insert here endian conversions =-
}
void UDP_Send(void)
{
int c;
// -= insert here endian conversions =-
if( !nodeconnected[doomcom->remotenode] )
return;
//printf ("sending %i\n",gametic);
c = sendto (sendsocket , (char *)&doomcom->data, doomcom->datalength
,0,(struct sockaddr *)&clientaddress[doomcom->remotenode]
,sizeof(struct sockaddr_in));
// ECONNREFUSED was send by linux port
if (c == -1 && errno!=ECONNREFUSED)
I_Error ("Udp_Send error: %s",strerror(errno));
}
void UDP_FreeNodenum(int numnode)
{
nodeconnected[numnode]=false;
}
//
// UDPsocket
//
SOCKET UDP_Socket (void)
{
SOCKET s;
// allocate a socket
s = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s<0 || s==INVALID_SOCKET)
I_Error ("Udpsocket: Can't create socket: %s",strerror(errno));
return s;
}
void UDP_Shutdown( void )
{
close(insocket);
close(sendsocket);
#ifdef __WIN32__
WSACleanup();
#else
#ifdef __GO32__
lsck_uninit();
#endif
#endif
}
//
// BindToLocalPort
//
void BindToLocalPort( int socketnum, int port )
{
int v;
struct sockaddr_in address;
memset (&address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = port;
v = bind (socketnum, (void *)&address, sizeof(address));
if (v == -1)
I_Error ("BindToPort: %s", strerror(errno));
}
int GetLocalAddress (void)
{
char hostname[255];
struct hostent *hostentry; // host information entry
// get local address
if (gethostname (hostname, sizeof(hostname)) == -1)
I_Error ("GetLocalAddress : gethostname: errno %d",errno);
hostentry = gethostbyname (hostname );
if (!hostentry)
I_Error ("GetLocalAddress : gethostbyname: couldn't get local host");
return *(int *)hostentry->h_addr_list[0];
}
#ifdef __WIN32__
WSADATA winsockdata;
#endif
int I_InitTcpNetwork( void )
{
int trueval = true;
int i;
struct hostent* hostentry; // host information entry
char serverhostname[255];
// parse network game options,
if ( M_CheckParm ("-server") )
{
server=true;
if( M_IsNextParm() )
doomcom->numnodes=atoi(M_GetNextParm());
else
I_Error("missing argument parameter : -server <number of computers>");
if (doomcom->numnodes<1 || doomcom->numnodes>MAXNETNODES)
doomcom->numnodes=MAXNETNODES;
}
else
{
if( M_CheckParm ("-connect") )
{
if(M_IsNextParm())
strcpy(serverhostname,M_GetNextParm());
else
serverhostname[0]=0; // assuming server in the LAN, use broadcast to detect it
server=false;
}
else
// no command line for tcp/ip :(
return 0;
}
#ifdef __WIN32__
if( WSAStartup(MAKEWORD(1,1),&winsockdata) )
I_Error("No Tcp/Ip driver detected");
#else
#ifdef __GO32__
#ifdef LIBSOCK073
lsck_init();
if( !wsock_init() )
#else
if( !lsck_init() )
#endif
I_Error("No Tcp/Ip driver detected");
#endif
#endif
if ( (i = M_CheckParm ("-udpport"))!=0 )
DOOMPORT = atoi(myargv[i+1]);
for(i=0;i<MAXNETNODES;i++)
nodeconnected[i]=false;
nodeconnected[0] = true; // always connected to self
nodeconnected[BROADCASTADDR] = true;
I_NetSend = UDP_Send;
I_NetGet = UDP_Get;
I_NetShutdown = UDP_Shutdown;
I_NetFreeNodenum = UDP_FreeNodenum;
doomcom->extratics=1; // internet is very high ping
// doomcom->numnodes = 1; // this node for sure
memset(clientaddress,0,sizeof(clientaddress));
clientaddress[0].sin_family = AF_INET;
clientaddress[0].sin_port = htons(DOOMPORT);
clientaddress[0].sin_addr.s_addr = GetLocalAddress(); // my how ip
// setup broadcast adress to MAXNETNODE entry
clientaddress[MAXNETNODES].sin_family = AF_INET;
clientaddress[MAXNETNODES].sin_port = htons(DOOMPORT);
clientaddress[MAXNETNODES].sin_addr.s_addr = INADDR_BROADCAST;
if( !server )
{
if(serverhostname[0])
{
// find ip of the server
serveraddress.sin_family = AF_INET;
serveraddress.sin_port = htons(DOOMPORT);
serveraddress.sin_addr.s_addr = inet_addr(serverhostname);
if(serveraddress.sin_addr.s_addr==INADDR_NONE) // not a ip ask to the dns
{
CONS_Printf("Resolving %s\n",serverhostname);
hostentry = gethostbyname (serverhostname);
if (!hostentry)
I_Error ("GetHostByName: couldn't find %s", serverhostname);
serveraddress.sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
}
CONS_Printf("Server is %s\n",inet_ntoa(*(struct in_addr *)&serveraddress.sin_addr.s_addr));
servernode = 1;
memcpy(&clientaddress[(byte)servernode],&serveraddress,sizeof(serveraddress));
nodeconnected[(byte)servernode] = true;
}
else
servernode = BROADCASTADDR;
}
else
{
servernode = 0;
memcpy(&serveraddress,&clientaddress[0],sizeof(serveraddress));
}
// build the two socket
insocket = UDP_Socket ();
BindToLocalPort (insocket,htons(DOOMPORT));
// make it non blocking
ioctl (insocket, FIONBIO, &trueval);
sendsocket = UDP_Socket ();
// make sendsocket broadcastable
setsockopt(sendsocket, SOL_SOCKET, SO_BROADCAST, (char *)&trueval, sizeof(trueval));
return 1;
}