-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathI_NET.H
101 lines (84 loc) · 2.91 KB
/
I_NET.H
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific network interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_NET__
#define __I_NET__
#ifdef __GNUG__
#pragma interface
#endif
#define DOOMCOM_ID 0x12345678l
#define MAXPACKETLENGHT 512
typedef struct
{
// Supposed to be DOOMCOM_ID
long id;
// DOOM executes an int to execute commands.
short intnum;
// Communication between DOOM and the driver.
// Is CMD_SEND or CMD_GET.
short command;
// Is dest for send, set by get (-1 = no packet).
short remotenode;
// Number of bytes in doomdata to be sent
short datalength;
// Info common to all nodes.
// Console is allways node 0.
short numnodes;
// Flag: 1 = no duplication, 2-5 = dup for slow nets.
short ticdup;
// Flag: 1 = send a backup tic in every packet.
short extratics;
// deathmatch type 0=coop, 1=deathmatch 1 ,2 = deathmatch 2.
short deathmatch;
// Flag: -1 = new game, 0-5 = load savegame
short savegame;
short episode; // 1-3
short map; // 1-9
short skill; // 1-5
// Info specific to this node.
short consoleplayer;
// Number total of players
short numplayers;
// These are related to the 3-display mode,
// in which two drones looking left and right
// were used to render two additional views
// on two additional computers.
// Probably not operational anymore. (maybe a day in Legacy)
// 1 = left, 0 = center, -1 = right
short angleoffset;
// 1 = drone
short drone;
// The packet data to be sent.
char data[MAXPACKETLENGHT];
} doomcom_t;
extern doomcom_t *doomcom;
// Called by D_DoomMain.
// to be defined by the network driver
void (*I_NetGet) (void);
void (*I_NetSend) (void);
void (*I_NetShutdown) (void);
void (*I_NetFreeNodenum) (int nodenum);
void I_InitNetwork (void);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------