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WIP
nightly-builds #1013: Commit 7231ef6 pushed by SNMetamorph
September 6, 2024 21:00 7m 8s weapon-predicting
September 6, 2024 21:00 7m 8s
Initial implementation of weapons predicting
nightly-builds #1012: Pull request #217 synchronize by SNMetamorph
September 4, 2024 19:22 6m 59s weapon-predicting
September 4, 2024 19:22 6m 59s
WIP
nightly-builds #1011: Commit 31df423 pushed by SNMetamorph
September 4, 2024 19:22 8m 4s weapon-predicting
September 4, 2024 19:22 8m 4s
Initial implementation of weapons predicting
nightly-builds #1010: Pull request #217 opened by SNMetamorph
September 4, 2024 19:19 8m 5s weapon-predicting
September 4, 2024 19:19 8m 5s
ci: bumped actions/upload-artifact to version 4.4.0
nightly-builds #1009: Commit 301527d pushed by SNMetamorph
September 4, 2024 10:47 16m 36s master
September 4, 2024 10:47 16m 36s
ci: bump actions/download-artifact from 3.0.1 to 4.1.7
nightly-builds #1008: Commit 76dc71b pushed by SNMetamorph
September 4, 2024 08:45 16m 42s master
September 4, 2024 08:45 16m 42s
game_dir: glsl: disabled water absorb feature due to unreliable work
nightly-builds #1005: Commit 557e76d pushed by SNMetamorph
August 27, 2024 21:11 16m 35s master
August 27, 2024 21:11 16m 35s
cmake: avoid -static-libgcc on Apple
nightly-builds #1004: Commit 7fdc9d8 pushed by SNMetamorph
August 12, 2024 07:22 16m 19s master
August 12, 2024 07:22 16m 19s
cmake: CompilerRuntime: avoid -static-libgcc on Apple
nightly-builds #1003: Pull request #214 synchronize by a1batross
August 12, 2024 04:33 16m 44s a1batross:patch-4
August 12, 2024 04:33 16m 44s
cmake: CompilerRuntime: avoid -static-libgcc on Apple
nightly-builds #1002: Pull request #214 synchronize by a1batross
August 12, 2024 04:32 17m 16s a1batross:patch-4
August 12, 2024 04:32 17m 16s
client: render: fixed bone attachments orientation vectors initializing
nightly-builds #1001: Commit b268712 pushed by SNMetamorph
August 11, 2024 11:21 17m 21s master
August 11, 2024 11:21 17m 21s
cmake: bumped CMAKE_CXX_STANDARD to 17
nightly-builds #1000: Commit 7754a10 pushed by SNMetamorph
August 11, 2024 11:09 16m 44s master
August 11, 2024 11:09 16m 44s
cmake: CompilerRuntime: avoid -static-libgcc on Apple
nightly-builds #999: Pull request #214 opened by a1batross
August 11, 2024 11:04 16m 26s a1batross:patch-4
August 11, 2024 11:04 16m 26s
cmake: explicitly set CMAKE_CXX_STANDARD to 14
nightly-builds #998: Commit d05ec9b pushed by SNMetamorph
August 11, 2024 10:40 16m 32s master
August 11, 2024 10:40 16m 32s
game_shared: include malloc.h on win32, otherwise use alloca.h
nightly-builds #997: Commit 2332f75 pushed by SNMetamorph
August 11, 2024 10:40 16m 19s master
August 11, 2024 10:40 16m 19s
game_shared: include malloc.h on win32, otherwise use alloca.h
nightly-builds #996: Pull request #213 opened by a1batross
August 11, 2024 10:33 16m 35s a1batross:patch-3
August 11, 2024 10:33 16m 35s
cmake: explicitly set CMAKE_CXX_STANDARD to 14
nightly-builds #995: Pull request #212 opened by a1batross
August 11, 2024 10:18 16m 41s a1batross:patch-2
August 11, 2024 10:18 16m 41s
draft
nightly-builds #994: Commit 5a70f15 pushed by SNMetamorph
July 31, 2024 20:03 6m 34s debug-visualizer-draft
July 31, 2024 20:03 6m 34s
vcpkg: explicitly locked dependecies versions
nightly-builds #993: Commit 53c402b pushed by SNMetamorph
July 31, 2024 12:34 15m 16s master
July 31, 2024 12:34 15m 16s
WIP
nightly-builds #992: Commit e5731ed pushed by SNMetamorph
July 25, 2024 20:27 6m 1s weapon-predicting
July 25, 2024 20:27 6m 1s
game_dir: glsl: improved accuracy of parallax mapping on studiomodels
nightly-builds #991: Commit 1c1eaa3 pushed by SNMetamorph
July 23, 2024 15:24 15m 39s master
July 23, 2024 15:24 15m 39s
ci: updated dependencies actions in documentation deploy workflow
nightly-builds #990: Commit b494408 pushed by SNMetamorph
July 8, 2024 22:24 15m 55s master
July 8, 2024 22:24 15m 55s
game_dir: glsl: fixed incorrect reflections on bmodel mirrors (fix #210)
nightly-builds #989: Commit 9b38783 pushed by SNMetamorph
July 8, 2024 20:14 16m 5s master
July 8, 2024 20:14 16m 5s