From 72bf36d0868cbc9be32539ee93498501b8f8d53e Mon Sep 17 00:00:00 2001 From: djmoorehead <69215366+djmoorehead@users.noreply.github.com> Date: Fri, 12 Apr 2024 06:30:38 -0400 Subject: [PATCH] typo corrections in default menu --- SmartAoE/script.json | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/SmartAoE/script.json b/SmartAoE/script.json index fbae16c2b..d376ba353 100644 --- a/SmartAoE/script.json +++ b/SmartAoE/script.json @@ -1,7 +1,7 @@ { "name": "SmartAoE", "script": "SmartAoE.js", - "version": "0.29", + "version": "0.30", "description": "Have you ever overlayed a cone, line, or circle template on a map and wondered if that square that is just barely covered should count as 'in'? Sure, there are pre-made grid templates out there, but you are usually limited to 90/45deg orientations. The idea behind this script is to provide flexibility in casting angles (to align just the right spot before triggering) and a means for consistent ruling of these cases. The script can be used with either just basic functionality to simply draw AoE regions, or can utilize a host of subcommands to define damage, saving throws, chat output, etc., detecting creatures within affected squares and either rolling saving throws and/or applying damage and condition markers automatically (ala GroupCheck or similar script), or as a deferred action by clicking buttons on the chat interface.\r\r**WIKI DOCUMENTATION**\rFull documentation can be found on the wiki page [here](https://wiki.roll20.net/SmartAoE)\r\r**FORUM LINK:**\rFor more information and discussion please visit the forum thread [here] (https://app.roll20.net/forum/post/10485883/script-smartaoe-graphical-interface-for-implementing-aoes-on-gridded-maps/?pageforid=10485883#post-10485883)", "authors": "David M.", "roll20userid": 3987469, @@ -20,6 +20,7 @@ "conflicts": [], "previousversions": [ "0.25", - "0.28" + "0.28", + "0.29" ] }