You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
GPU: tested with Intel(R) Iris(R) Xe Graphics and NVIDIA GeForce RTX 4060 Laptop GPU
This issue has two somehow different aspects.
Frustum Culling
Enter a world, fly up to look down upon the terrain.
Turn around and wait for the chunks to load entirely.
Try to turn around quickly.
❎ You may notice that some chunks that has just come into view remain unrendered for a while (despite having already been fully loaded). The issue is more prominent with a low FPS limit.
▲ In this case, I am turning my head right rapidly.
This issue only exists when Async Rebuild Chunk is enabled.
Occlusion Culling
Enter a world and find a sparse forest (or build up a pillar on the plains).
Turn around and wait for chunks to load entirely.
Hide behind a tree with your eyes facing the trunk.
Walk left or right so that you are no longer hiding behind the tree.
❎ Note that some formerly occluded chunks that has just become visible remain unrendered for a while (despite having already been fully loaded). The issue is more prominent with a low FPS limit.
▲ In this case, I am walking right.
The issue exists regardless of the Async Rebuild Chunk toggle. It seems that the only way to avoid it is to turn off chunk culling.
The text was updated successfully, but these errors were encountered:
Minecraft version: 1.20.1-forge (also tested 1.20.1-fabric)
Mod version: 0.5.12
GPU: tested with Intel(R) Iris(R) Xe Graphics and NVIDIA GeForce RTX 4060 Laptop GPU
This issue has two somehow different aspects.
Frustum Culling
❎ You may notice that some chunks that has just come into view remain unrendered for a while (despite having already been fully loaded). The issue is more prominent with a low FPS limit.
▲ In this case, I am turning my head right rapidly.
This issue only exists when Async Rebuild Chunk is enabled.
Occlusion Culling
❎ Note that some formerly occluded chunks that has just become visible remain unrendered for a while (despite having already been fully loaded). The issue is more prominent with a low FPS limit.
▲ In this case, I am walking right.
The issue exists regardless of the Async Rebuild Chunk toggle. It seems that the only way to avoid it is to turn off chunk culling.
The text was updated successfully, but these errors were encountered: