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QUESTION: Entity Culling by tr7zw and BruteForceRenderingCulling (Compatibility) #24

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KRO5I5 opened this issue Aug 17, 2024 · 1 comment

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@KRO5I5
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KRO5I5 commented Aug 17, 2024

I have read the mod's description, but I fail to understand it. I'm using the modrinth launcher for a Forge 1.20.1 modpack with embeddium. I saw your mod and wanted to implement it to help with the performance of my memory usage. Since I have Entity Culling by tr7zw. I'm I able to run your mod alongside with it? Can this also help my server? Reason is because I been going to overhauled villages with many villagers taking up my ram and causing me to crash if I stay too long.

Please oblige my question so I can understand your mod before I implement it into my modpack.

@wicivo
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wicivo commented Aug 24, 2024

I have read the mod's description, but I fail to understand it. I'm using the modrinth launcher for a Forge 1.20.1 modpack with embeddium. I saw your mod and wanted to implement it to help with the performance of my memory usage. Since I have Entity Culling by tr7zw. I'm I able to run your mod alongside with it? Can this also help my server? Reason is because I been going to overhauled villages with many villagers taking up my ram and causing me to crash if I stay too long.

Please oblige my question so I can understand your mod before I implement it into my modpack.

Yes they are compatible and even work better together

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