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This may have something to do with the implementation mechanics of the Valkyrie Skies ships, where the blocks are supposed to be in a coordinate that is out of the range of the screen, thanks for your feedback, and I will continue to track and fix this.
I've added a simple compatibility fix for Valkyrien in version 0.4.7. However, block entities in the Valkyrien Skies are currently not being culled. Since Valkyrien Skies doesn't seem to have a public API, I can't obtain the correct coordinates for the block entities. I'll continue tracking this issue.
Disabling entity culling makes rendering appear normal again. Not sure if the block entities need to be whitelisted or not.
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