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Waves on water is broken #3137
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Hello. The 'waves on water' (EDIT) works by creating a grid mesh and shaping it dynamically to simulate a wavy sea, both physically and visually. (EDIT2) I just atested that the 'waves on water' setting in 'Settings/Graphics' is always affects physics (both vehicle and character) but under HydraX it doesn't apply to graphics. HydraX waves are always visible, even if they don't affect physics. |
Strangely, under Debug, I get this glitch even with simple water, and even if no vehicles are spawned. Probably because under Debug everything is slower by default :) |
Yeah I made a video with this and other bugs some time ago. |
You win. The glitch of Basic water was unitialized variable |
Cool. |
I didn't find the issue yet, but I'm getting close ... I made a debug UI displaying min/max vertex height, so now I know the problem is in C++ code updating the water mesh. EDIT: The branch is here https://github.com/tritonas00/rigs-of-rods/tree/water-2 and apparently it's GLSL-only at the moment. |
Hardware: AMD Ryzen 3 5300U, integrated graphics
Software: Garuda Linux, latest RoR dev build, OpenGL render (of course)
Settings: RoRcfg.txt
HydraX with waves on water glitches out badly (but only if you have a vehicle spawned, else it works as normal):
HydraX without waves on water somehow seems to have waves actually:
Reflection + refraction with waves on water doesn't have waves at all:
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