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I thought I file an issue in this repository so it won't be unnoticed.
webgpu_mesh_batch was the only three.js example that used stats-gl for more detailed performance monitoring. Unfortunately, as described in mrdoob/three.js#28978, the monitor has issue with Safari when WebGPU is enabled.
on iOS, the scene is flickering.
on macOS the scene stays dark until a resize is performed.
In the meanwhile, I have switched to the normal stats.js from the three repository so the example works as expected.
The text was updated successfully, but these errors were encountered:
Hi @RenaudRohlinger 👋,
I thought I file an issue in this repository so it won't be unnoticed.
webgpu_mesh_batch
was the only three.js example that usedstats-gl
for more detailed performance monitoring. Unfortunately, as described in mrdoob/three.js#28978, the monitor has issue with Safari when WebGPU is enabled.In the meanwhile, I have switched to the normal
stats.js
from thethree
repository so the example works as expected.The text was updated successfully, but these errors were encountered: