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[neoforge 1.21.1]Hills don't generate properly #5

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jinkhya opened this issue Jan 31, 2025 · 1 comment
Open
1 task

[neoforge 1.21.1]Hills don't generate properly #5

jinkhya opened this issue Jan 31, 2025 · 1 comment
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bug Something isn't working question Further information is requested

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@jinkhya
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jinkhya commented Jan 31, 2025

Describe the bug
When you go to twilight forest the hills don't really exist (I'll add a screenshot)

To Reproduce
Steps to reproduce the behavior:

  1. make an instance with just C2ME and twilightforest
  2. go to twilight forest
  3. run /locate structure twilightforest:large_hollow_hill for example to go to a large hill (but it's the same for all the hills)
  4. you'll see it only has some remaining blocks and not actually a hill

Expected behavior

Hills to be normal

Screenshots

Image

Runtime info (please complete the following information):

  • OS: windows 11
  • Minecraft version: 1.21.1
  • Mod version: 0.3.0+alpha.0.53
  • Mod branch: (fill this if you are not using the default ver branches)

Crash reports / logs

Other mods

TwilightForest

Checklist

  • [x ] I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • [X ] I searched for similar open issues and could not find an existing bug report on this.

Additional context

@jinkhya jinkhya added the bug Something isn't working label Jan 31, 2025
@ishland ishland transferred this issue from RelativityMC/C2ME-fabric Feb 1, 2025
@ishland
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ishland commented Feb 1, 2025

There's no way twilight forest just work without manual intervention (see #3). Please post full logs.

@ishland ishland added the question Further information is requested label Feb 1, 2025
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