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LoadList.lua
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local insert = table.insert
local inserted1, inserted2, inserted3 = false, false, false
function DBMVPCustomEventsPack() -- Register Victory sounds
if inserted1 then
return
end
-- Make sure EACH entry has a UNIQUE text
-- DBM:RegisterVictorySound("Your custom victory sound", "Interface\\AddOns\\DBM-CustomEventsPack\\Victory\\CustomSound1.ogg")
inserted1 = true
end
function DBMDPCustomEventsPack() -- Register Defeat sounds
if inserted2 then
return
end
-- Make sure EACH entry has a UNIQUE text
-- DBM:RegisterDefeatSound("Your custom defeat sound", "Interface\\AddOns\\DBM-CustomEventsPack\\Defeat\\CustomSound1.ogg")
inserted2 = true
end
function DBMMPCustomEventsPack() -- Register Music
if inserted3 then
return
end
-- Make sure EACH entry has a UNIQUE text
-- DBM:RegisterMusic("Your custom music sound", "Interface\\AddOns\\DBM-CustomEventsPack\\Music\\CustomSound1.ogg")
-- Dungeon BGM Table
if DBM.DungeonMusic then
-- Make sure EACH entry has a UNIQUE text
-- DBM:RegisterDungeonMusic("Your custom dungeon music sound", "Interface\\AddOns\\DBM-CustomEventsPack\\Music\\CustomSound2.ogg")
end
-- Boss BGM Table
if DBM.BattleMusic then
-- Make sure EACH entry has a UNIQUE text
-- DBM:RegisterBattleMusic("Your custom battle music sound", "Interface\\AddOns\\DBM-CustomEventsPack\\Music\\CustomSound3.ogg")
end
inserted3 = true
end