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make lobotomize not affect villagers that can still sleep #1010

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This is working as intended. Lobotomization doesn't puppet logic, such as sleeping, for the sake of performance. It'd be counter-intuitive if lobotomizing a villager is more expensive than just ticking villagers.

It's easy to adapt these iron farm designs to give the villagers an extra block of space to move around in. This way, the villagers aren't lobotomized, and the logic required for the farm is executed. I've seen a few modifications to popular iron farm designs in our Discord.

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Answer selected by granny
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